Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
19
 
Barter
100
 
Big Guns
52
 
Energy Weapons
75
 
Explosives
80
 
Lockpick
90
 
Medicine
64
 
Melee Weapons
100
 
Repair
54
 
Science
54
 
Small Guns
60
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Barkskin
Better Criticals
Booster Shot
Deep Sleep
Dream Crusher
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Hematophage
Infiltrator
Iron Fist (2)
Lady Killer/Black Widow
Life Giver
Light Step
Little Leaguer (2)
Master Trader
Mister Sandman
Nerves of Steel
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Rad Regeneration
Scoundrel (3)
Scrounger
Silent Running
Superior Defender
Swift Learner (2)
Thief
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 5 CH 7 IN 4 AG 6 LK 6
Speech, Unarmed, and Melee Weapons
Level 2
Sneak +5 (22), Unarmed +2 (32), Speech +2 (36), Barter +3 (22), Melee Weapons +2 (34)
Lady Killer/Black Widow
Hematophage
Level 3
Sneak +4 (31), Unarmed +3 (35), Speech +3 (39), Barter +2 (24), Melee Weapons +2 (36)
Thief
Wired Reflexes
Bobblehead (Charisma)
Paradise Lost => Speech +1 (42)
Lying, Congressional Style => Speech +1 (43)
Grognak the Barbarian => Melee Weapons +1 (37)
Level 4
Sneak +5 (36), Lockpick +1 (23), Unarmed +2 (37), Speech +3 (51), Barter +1 (32), Melee Weapons +2 (39)
Scoundrel
Rad Regeneration
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Tumblers Today => Lockpick +1 (27)
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Duck and Cover! => Explosives +1 (21)
Lying, Congressional Style => Speech +1 (63)
Level 5
Sneak +1 (50), Unarmed +2 (50), Speech +7 (75), Barter +2 (40), Melee Weapons +2 (42)
Scoundrel
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Intelligence)
Chinese Army: Special Ops Training Manual => Sneak +1 (53)
Pugilism Illustrated => Unarmed +1 (53)
Pugilism Illustrated => Unarmed +1 (54)
Pugilism Illustrated => Unarmed +1 (55)
Superior Defender
Level 6
Sneak +2 (55), Small Guns +1 (21), Lockpick +3 (30), Unarmed +1 (56), Speech +2 (77), Barter +5 (55), Melee Weapons +1 (55)
Toughness
Pitt Fighter
Pugilism Illustrated => Unarmed +1 (57)
Pugilism Illustrated => Unarmed +1 (58)
Pugilism Illustrated => Unarmed +1 (59)
Grognak the Barbarian => Melee Weapons +1 (56)
Pugilism Illustrated => Unarmed +1 (60)
Tales of a Junktown Jerky Vendor => Barter +1 (56)
Chinese Army: Special Ops Training Manual => Sneak +1 (56)
Tales of a Junktown Jerky Vendor => Barter +1 (57)
Chinese Army: Special Ops Training Manual => Sneak +1 (57)
Level 7
Sneak +3 (60), Unarmed +2 (62), Speech +3 (85), Barter +3 (65), Melee Weapons +4 (60)
Scoundrel
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Booster Shot
Level 8
Small Guns +1 (32), Unarmed +3 (65), Speech +5 (90), Explosives +1 (32), Melee Weapons +5 (65)
Scrounger
Dream Crusher
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Chinese Army: Special Ops Training Manual => Sneak +1 (63)
Chinese Army: Special Ops Training Manual => Sneak +1 (64)
Pugilism Illustrated => Unarmed +1 (66)
Pugilism Illustrated => Unarmed +1 (67)
Pugilism Illustrated => Unarmed +1 (68)
Pugilism Illustrated => Unarmed +1 (69)
Pugilism Illustrated => Unarmed +1 (70)
Duck and Cover! => Explosives +1 (33)
Level 9
Unarmed +5 (75), Speech +5 (95), Melee Weapons +5 (70)
Fortune Finder
Ghoul Ecology
Chinese Army: Special Ops Training Manual => Sneak +1 (65)
Guns and Bullets => Small Guns +1 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (29)
Level 10
Unarmed +5 (80), Speech +5 (100), Barter +5 (70)
Mister Sandman
Level 11
Unarmed +5 (85), Barter +10 (80)
Swift Learner
Guns and Bullets => Small Guns +1 (34)
Guns and Bullets => Small Guns +1 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (30)
Pugilism Illustrated => Unarmed +1 (86)
Pugilism Illustrated => Unarmed +1 (87)
Pugilism Illustrated => Unarmed +1 (88)
Pugilism Illustrated => Unarmed +1 (89)
Pugilism Illustrated => Unarmed +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (27)
D.C. Journal of Internal Medicine => Medicine +1 (28)
D.C. Journal of Internal Medicine => Medicine +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (30)
Level 12
Unarmed +5 (95), Barter +5 (85), Melee Weapons +5 (75)
Life Giver
Duck and Cover! => Explosives +1 (34)
Duck and Cover! => Explosives +1 (35)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Barkskin
Level 13
Sneak +5 (70), Barter +5 (95), Melee Weapons +5 (80)
Iron Fist
Level 14
Barter +5 (100), Melee Weapons +10 (90)
Light Step
Level 15
Sneak +5 (85), Melee Weapons +10 (100)
Silent Running
Level 16
Sneak +5 (90), Lockpick +2 (42), Repair +4 (30), Science +4 (30)
Fast Metabolism
Level 17
Sneak +10 (100), Lockpick +5 (47)
Little Leaguer
Tumblers Today => Lockpick +1 (48)
Tumblers Today => Lockpick +1 (49)
Tumblers Today => Lockpick +1 (50)
Level 18
Small Guns +5 (40), Lockpick +10 (60)
Swift Learner
Level 19
Energy Weapons +1 (31), Lockpick +5 (65), Repair +1 (31), Explosives +5 (45), Science +1 (31), Medicine +1 (31), Big Guns +1 (31)
Paralyzing Palm
Level 20
Energy Weapons +3 (34), Repair +3 (34), Science +3 (34), Medicine +3 (34), Big Guns +3 (34)
Little Leaguer
Level 21
Small Guns +5 (45), Energy Weapons +1 (35), Lockpick +5 (70), Repair +1 (35), Science +1 (35), Medicine +1 (35), Big Guns +1 (35)
Master Trader
Level 22
Small Guns +5 (50), Energy Weapons +5 (40), Explosives +5 (55)
Ninja
Level 23
Energy Weapons +10 (50), Lockpick +5 (75)
Deep Sleep
Level 24
Energy Weapons +5 (55), Explosives +5 (60), Science +5 (40)
No Weaknesses
Level 25
Small Guns +5 (55), Explosives +10 (70)
Finesse
Level 26
Medicine +15 (50)
Nerves of Steel
Level 27
Energy Weapons +3 (58), Lockpick +3 (78), Repair +3 (38), Science +3 (43), Big Guns +3 (38)
Iron Fist
Level 28
Energy Weapons +2 (60), Lockpick +7 (85), Repair +2 (40), Science +2 (45), Big Guns +2 (40)
Infiltrator
Level 29
Explosives +5 (75), Medicine +5 (55), Big Guns +5 (45)
Better Criticals
Level 30
Energy Weapons +10 (75), Repair +5 (54)
Almost Perfect
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