Level 1
ST 6 PE 6 EN 5 CH 7 IN 4 AG 6 LK 6
Speech, Unarmed, and Melee Weapons
Level 2
Sneak +5 (22), Unarmed +2 (32), Speech +2 (36), Barter +3 (22), Melee Weapons +2 (34)
Lady Killer/Black Widow
Hematophage
Level 3
Sneak +4 (31), Unarmed +3 (35), Speech +3 (39), Barter +2 (24), Melee Weapons +2 (36)
Thief
Wired Reflexes
Bobblehead (Charisma)
Paradise Lost => Speech +1 (42)
Lying, Congressional Style => Speech +1 (43)
Grognak the Barbarian => Melee Weapons +1 (37)
Level 4
Sneak +5 (36), Lockpick +1 (23), Unarmed +2 (37), Speech +3 (51), Barter +1 (32), Melee Weapons +2 (39)
Scoundrel
Rad Regeneration
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Tumblers Today => Lockpick +1 (27)
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Duck and Cover! => Explosives +1 (21)
Lying, Congressional Style => Speech +1 (63)
Level 5
Sneak +1 (50), Unarmed +2 (50), Speech +7 (75), Barter +2 (40), Melee Weapons +2 (42)
Scoundrel
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Intelligence)
Chinese Army: Special Ops Training Manual => Sneak +1 (53)
Pugilism Illustrated => Unarmed +1 (53)
Pugilism Illustrated => Unarmed +1 (54)
Pugilism Illustrated => Unarmed +1 (55)
Superior Defender
Level 6
Sneak +2 (55), Small Guns +1 (21), Lockpick +3 (30), Unarmed +1 (56), Speech +2 (77), Barter +5 (55), Melee Weapons +1 (55)
Toughness
Pitt Fighter
Pugilism Illustrated => Unarmed +1 (57)
Pugilism Illustrated => Unarmed +1 (58)
Pugilism Illustrated => Unarmed +1 (59)
Grognak the Barbarian => Melee Weapons +1 (56)
Pugilism Illustrated => Unarmed +1 (60)
Tales of a Junktown Jerky Vendor => Barter +1 (56)
Chinese Army: Special Ops Training Manual => Sneak +1 (56)
Tales of a Junktown Jerky Vendor => Barter +1 (57)
Chinese Army: Special Ops Training Manual => Sneak +1 (57)
Level 7
Sneak +3 (60), Unarmed +2 (62), Speech +3 (85), Barter +3 (65), Melee Weapons +4 (60)
Scoundrel
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Booster Shot
Level 8
Small Guns +1 (32), Unarmed +3 (65), Speech +5 (90), Explosives +1 (32), Melee Weapons +5 (65)
Scrounger
Dream Crusher
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Chinese Army: Special Ops Training Manual => Sneak +1 (63)
Chinese Army: Special Ops Training Manual => Sneak +1 (64)
Pugilism Illustrated => Unarmed +1 (66)
Pugilism Illustrated => Unarmed +1 (67)
Pugilism Illustrated => Unarmed +1 (68)
Pugilism Illustrated => Unarmed +1 (69)
Pugilism Illustrated => Unarmed +1 (70)
Duck and Cover! => Explosives +1 (33)
Level 9
Unarmed +5 (75), Speech +5 (95), Melee Weapons +5 (70)
Fortune Finder
Ghoul Ecology
Chinese Army: Special Ops Training Manual => Sneak +1 (65)
Guns and Bullets => Small Guns +1 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (29)
Level 10
Unarmed +5 (80), Speech +5 (100), Barter +5 (70)
Mister Sandman
Level 11
Unarmed +5 (85), Barter +10 (80)
Swift Learner
Guns and Bullets => Small Guns +1 (34)
Guns and Bullets => Small Guns +1 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (30)
Pugilism Illustrated => Unarmed +1 (86)
Pugilism Illustrated => Unarmed +1 (87)
Pugilism Illustrated => Unarmed +1 (88)
Pugilism Illustrated => Unarmed +1 (89)
Pugilism Illustrated => Unarmed +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (27)
D.C. Journal of Internal Medicine => Medicine +1 (28)
D.C. Journal of Internal Medicine => Medicine +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (30)
Level 12
Unarmed +5 (95), Barter +5 (85), Melee Weapons +5 (75)
Life Giver
Duck and Cover! => Explosives +1 (34)
Duck and Cover! => Explosives +1 (35)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Barkskin
Level 13
Sneak +5 (70), Barter +5 (95), Melee Weapons +5 (80)
Iron Fist
Level 14
Barter +5 (100), Melee Weapons +10 (90)
Light Step
Level 15
Sneak +5 (85), Melee Weapons +10 (100)
Silent Running
Level 16
Sneak +5 (90), Lockpick +2 (42), Repair +4 (30), Science +4 (30)
Fast Metabolism
Level 17
Sneak +10 (100), Lockpick +5 (47)
Little Leaguer
Tumblers Today => Lockpick +1 (48)
Tumblers Today => Lockpick +1 (49)
Tumblers Today => Lockpick +1 (50)
Level 18
Small Guns +5 (40), Lockpick +10 (60)
Swift Learner
Level 19
Energy Weapons +1 (31), Lockpick +5 (65), Repair +1 (31), Explosives +5 (45), Science +1 (31), Medicine +1 (31), Big Guns +1 (31)
Paralyzing Palm
Level 20
Energy Weapons +3 (34), Repair +3 (34), Science +3 (34), Medicine +3 (34), Big Guns +3 (34)
Little Leaguer
Level 21
Small Guns +5 (45), Energy Weapons +1 (35), Lockpick +5 (70), Repair +1 (35), Science +1 (35), Medicine +1 (35), Big Guns +1 (35)
Master Trader
Level 22
Small Guns +5 (50), Energy Weapons +5 (40), Explosives +5 (55)
Ninja
Level 23
Energy Weapons +10 (50), Lockpick +5 (75)
Deep Sleep
Level 24
Energy Weapons +5 (55), Explosives +5 (60), Science +5 (40)
No Weaknesses
Level 25
Small Guns +5 (55), Explosives +10 (70)
Finesse
Level 26
Medicine +15 (50)
Nerves of Steel
Level 27
Energy Weapons +3 (58), Lockpick +3 (78), Repair +3 (38), Science +3 (43), Big Guns +3 (38)
Iron Fist
Level 28
Energy Weapons +2 (60), Lockpick +7 (85), Repair +2 (40), Science +2 (45), Big Guns +2 (40)
Infiltrator
Level 29
Explosives +5 (75), Medicine +5 (55), Big Guns +5 (45)
Better Criticals
Level 30
Energy Weapons +10 (75), Repair +5 (54)
Almost Perfect