Strength
5
 
Perception
2
 
Endurance
4
 
Charisma
9
 
Intelligence
7
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
72
 
Big Guns
13
 
Energy Weapons
10
 
Explosives
15
 
Lockpick
10
 
Medicine
30
 
Melee Weapons
16
 
Repair
29
 
Science
19
 
Small Guns
67
 
Sneak
23
 
Speech
73
 
Unarmed
15
 
Child at Heart
Educated
Gun Nut
Lady Killer/Black Widow
Rad Regeneration
Scoundrel
Level 1
ST 4 PE 2 EN 4 CH 9 IN 7 AG 9 LK 5
Barter, Small Guns, and Speech
Grognak the Barbarian => Melee Weapons +1 (14)
Bobblehead (Medicine)
Level 2
Small Guns +5 (48), Speech +5 (43), Repair +2 (26), Barter +5 (43)
Gun Nut
Pugilism Illustrated => Unarmed +1 (14)
Bobblehead (Strength)
Level 3
Small Guns +3 (51), Speech +4 (47), Explosives +6 (15), Barter +4 (47)
Lady Killer/Black Widow
Tales of a Junktown Jerky Vendor => Barter +1 (48)
Level 4
Small Guns +5 (56), Speech +5 (52), Repair +2 (28), Barter +5 (53)
Child at Heart
Rad Regeneration
Pugilism Illustrated => Unarmed +1 (15)
D.C. Journal of Internal Medicine => Medicine +1 (30)
Tumblers Today => Lockpick +1 (10)
Tales of a Junktown Jerky Vendor => Barter +1 (54)
Level 5
Small Guns +4 (60), Speech +7 (59), Barter +6 (60)
Educated
Guns and Bullets => Small Guns +1 (61)
Dean's Electronics => Repair +1 (29)
Guns and Bullets => Small Guns +1 (62)
Level 6
Small Guns +5 (67), Speech +8 (72), Barter +7 (72)
Scoundrel
Lying, Congressional Style => Speech +1 (73)
Nikola Tesla and You => Energy Weapons +1 (10)
sniper9474, over 14 years ago:
At level the 2 points in explosives are used for the megaton problem, with usage of mentats aswell. If you are not bothered with this, put the points in anything you wish, besides the 3 tag skills. I would suggest repair for better weapon maintenance.
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