Level 1
ST 6 PE 6 EN 6 CH 6 IN 5 AG 5 LK 6
Barter, Big Guns, and Energy Weapons
Auto Expert
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Dream Crusher
Covert Ops
Booster Shot
Barkskin
Ant Sight
Level 2
Barter +15 (47)
Daddy's Boy/Girl
Level 3
Big Guns +15 (47)
Little Leaguer
Level 4
Energy Weapons +15 (49)
Educated
Level 5
Explosives +18 (42)
Comprehension
Level 6
Lockpick +18 (40)
Scoundrel
Level 7
Medicine +18 (38)
Thief
Level 8
Melee Weapons +18 (40)
Impartial Mediation
Level 9
Repair +18 (33)
Size Matters
Level 10
Repair +18 (51)
Night Person
Level 11
Science +18 (41)
Size Matters
Level 12
Small Guns +18 (36)
Size Matters
Level 13
Small Guns +18 (54)
Scoundrel
Level 14
Sneak +18 (43)
Thief
Level 15
Speech +18 (45)
Little Leaguer
Level 16
Unarmed +18 (50)
Tag! (Unarmed)
Level 17
Energy Weapons +11 (60), Explosives +7 (54)
Daddy's Boy/Girl (Unarmed)
Level 18
Repair +9 (60), Explosives +6 (60), Barter +3 (65)
Scoundrel (Unarmed)
Level 19
Small Guns +1 (55), Medicine +17 (60)
Thief (Unarmed)
Level 20
Sneak +3 (51), Small Guns +5 (60), Lockpick +5 (60), Melee Weapons +5 (55)
Little Leaguer (Unarmed)
Level 21
Science +13 (59), Melee Weapons +5 (60)
Strong Back (Unarmed)
Level 22
Sneak +9 (60), Speech +8 (58), Science +1 (60)
Gun Nut (Unarmed)
Level 23
Energy Weapons +5 (65), Lockpick +1 (61), Unarmed +10 (60), Speech +2 (60)
Daddy's Boy/Girl (Unarmed)
Level 24
Sneak +5 (65), Lockpick +4 (65), Speech +4 (64), Melee Weapons +5 (65)
Gun Nut (Unarmed)
Level 25
Sneak +2 (67), Unarmed +10 (70), Speech +6 (70)
Gun Nut (Unarmed)
Level 26
Energy Weapons +5 (70), Lockpick +3 (68), Explosives +5 (70), Barter +5 (70)
Iron Fist (Unarmed)
Level 27
Small Guns +1 (76), Lockpick +2 (70), Science +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Iron Fist (Unarmed)
Level 28
Sneak +8 (75), Energy Weapons +5 (75), Barter +5 (75)
Toughness (Unarmed)
Level 29
Lockpick +5 (75), Explosives +5 (75), Melee Weapons +3 (73), Medicine +5 (75)
Rad Resistance (Unarmed)
Level 30
Lockpick +1 (82), Unarmed +5 (83), Repair +1 (86), Explosives +1 (82), Science +6 (86), Melee Weapons +3 (84), Medicine +1 (86)
Almost Perfect (Unarmed)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)