Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
39
 
Big Guns
39
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
50
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Here and Now
Intense Training
Lady Killer/Black Widow
Lawbringer
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 6 AG 8 LK 6
Small Guns, Lockpick, and Repair
Ant Sight
Wired Reflexes
Pitt Fighter
Covert Ops
Booster Shot
Barkskin
Level 2
Small Guns +1 (40), Energy Weapons +1 (18), Repair +3 (35), Explosives +8 (25), Medicine +3 (20)
Lady Killer/Black Widow
Level 3
Sneak +14 (35), Energy Weapons +2 (20)
Intense Training (IN)
Level 4
Lockpick +5 (40), Speech +3 (18), Repair +3 (40), Science +3 (25), Medicine +3 (25)
Educated
Level 5
Energy Weapons +10 (30), Lockpick +10 (50)
Comprehension
Level 6
Sneak +5 (40), Melee Weapons +15 (30)
Toughness
Level 7
Science +10 (35), Medicine +10 (35)
Bloody Mess
Level 8
Energy Weapons +5 (35), Lockpick +10 (60), Science +5 (40)
Commando
Level 9
Small Guns +5 (45), Energy Weapons +5 (40), Science +5 (45), Medicine +5 (40)
Strong Back
Level 10
Energy Weapons +5 (45), Science +5 (50), Melee Weapons +5 (35), Medicine +5 (45)
Finesse
Level 11
Sneak +10 (50), Small Guns +5 (50), Melee Weapons +5 (40)
Mysterious Stranger
Level 12
Energy Weapons +5 (50), Melee Weapons +5 (45), Medicine +10 (55)
Sniper
Level 13
Sneak +5 (65), Energy Weapons +5 (55), Melee Weapons +10 (55)
Silent Running
Level 14
Small Guns +5 (55), Energy Weapons +5 (60), Explosives +10 (35)
Lawbringer
Level 15
Sneak +5 (70), Small Guns +5 (60), Explosives +10 (45)
Adamantium Skeleton
Level 16
Explosives +10 (55), Melee Weapons +10 (65)
Action Boy/Girl
Level 17
Sneak +10 (80), Melee Weapons +10 (75)
Better Criticals
Level 18
Science +10 (60), Melee Weapons +5 (80), Medicine +5 (60)
Concentrated Fire
Level 19
Small Guns +5 (65), Repair +10 (50), Explosives +5 (60)
Light Step
Level 20
Lockpick +20 (80)
Grim Reaper's Sprint
Level 21
Small Guns +5 (70), Speech +10 (28), Science +5 (65)
Ninja
Level 22
Sneak +5 (85), Lockpick +5 (85), Science +10 (75)
Explorer
Level 23
Lockpick +5 (90), Repair +15 (65)
Robotics Expert
Level 24
Small Guns +5 (75), Lockpick +10 (100), Science +5 (80)
Cyborg
Level 25
Sneak +15 (100), Small Guns +5 (80)
Fast Metabolism
Level 26
Repair +5 (70), Science +15 (95)
Nerves of Steel
Level 27
Small Guns +10 (90), Science +5 (100), Medicine +5 (65)
Warmonger
Level 28
Small Guns +10 (100), Repair +5 (75), Medicine +5 (70)
Child at Heart
Level 29
Repair +15 (90), Medicine +5 (75)
Here and Now
Level 30
Energy Weapons +2 (80), Unarmed +3 (28), Speech +2 (40), Repair +4 (100), Explosives +2 (70), Medicine +7 (88)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (90)
Pugilism Illustrated => Unarmed +2 (30)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Pugilism Illustrated => Unarmed +2 (44)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (70)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Auto Expert
Rad Regeneration
Power Armor Training
Hematophage
chicjc, over 15 years ago:
The point of this character is not to be perfect. I intend to use most of my skills such as lockpicking and science to hack terminals and doors while skill such as explosives and small guns are used for combat. I intend to collect the chinese stealth suit and gauss rifle as soon as I get out of the vault in Operation:Anchorage. As soon as i finish OA I want to complete the Pitt and collect all 100 ingots for the Perforator. In the process of the Pitt I remember you find a deathclaw gauntlet on one of the Bear brothers, which I intend to use as my close combat weapon. Please comment on my build and suggest some improvements on my build. Thank You
runnerb3an, over 15 years ago:
You might want to think about increasing Barter instead of speech as you can use the save load tick for speak checks and Barter is good early and late game.
Other wise looks a good solid build for your purpose.
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