Level 1
ST 6 PE 4 EN 5 CH 5 IN 8 AG 5 LK 7
Sneak, Lockpick, Barter
Covert Ops
Barkskin
Booster Shot
Ant Sight
Pitt Fighter
Wired Reflexes
Level 2
Small Guns +6 (25), Speech +4 (20), Repair +8 (30)
Daddy's Boy/Girl
Rad Regeneration
Hematophage
Level 3
Energy Weapons +4 (20), Sneak +4 (35), Explosives +4 (20), Melee Weapons +2 (20), Big Guns +4 (20)
Gun Nut
Level 4
Unarmed +4 (20), Speech +5 (25), Repair +5 (40), Science +1 (31), Medicine +3 (30)
Educated
Level 5
Energy Weapons +5 (25), Unarmed +1 (21), Explosives +5 (25), Melee Weapons +5 (25), Big Guns +5 (25)
Comprehension
Level 6
Energy Weapons +3 (28), Unarmed +6 (27), Speech +3 (33), Explosives +3 (28), Melee Weapons +3 (28), Big Guns +3 (28)
Scoundrel
Level 7
Energy Weapons +2 (30), Lockpick +1 (35), Unarmed +6 (33), Speech +2 (35), Explosives +2 (30), Barter +4 (40), Melee Weapons +2 (30), Big Guns +2 (30)
Gun Nut
Level 8
Unarmed +2 (35), Explosives +5 (35), Science +4 (35), Melee Weapons +5 (35), Medicine +5 (35)
Size Matters
Level 9
Small Guns +1 (36), Energy Weapons +5 (35), Unarmed +5 (40), Speech +5 (40), Sneak +5 (40)
Size Matters
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Level 10
Small Guns +4 (50), Lockpick +2 (47), Science +5 (50), Melee Weapons +5 (50), Medicine +5 (50)
Size Matters
Level 11
Energy Weapons +8 (53), Lockpick +3 (50), Explosives +5 (50), Barter +5 (55)
Gun Nut
Level 12
Energy Weapons +1 (54), Unarmed +5 (55), Speech +5 (55), Sneak +5 (57), Science +5 (55)
Intense Training (AG)
Level 13
Energy Weapons +1 (55), Lockpick +5 (55), Explosives +5 (55), Melee Weapons +5 (55), Medicine +5 (55)
Silent Running
Level 14
Unarmed +3 (58), Speech +5 (60), Sneak +3 (70), Science +5 (60), Medicine +5 (60)
Cyborg
Level 15
Small Guns +3 (60), Lockpick +5 (60), Unarmed +2 (60), Explosives +5 (60), Barter +1 (56), Melee Weapons +5 (60)
Fast Metabolism
Level 16
Energy Weapons +5 (70), Barter +9 (65), Medicine +7 (67)
Tag! (Small Guns)
Level 17
Unarmed +5 (65), Speech +5 (65), Repair +5 (65), Science +5 (65), Melee Weapons +1 (61)
Robotics Expert (Small Guns)
Level 18
Lockpick +5 (67), Explosives +7 (69), Barter +5 (70), Melee Weapons +4 (65)
Intense Training (PE)
Level 19
Lockpick +3 (70), Repair +5 (70), Explosives +1 (70), Science +4 (69), Melee Weapons +5 (70), Medicine +3 (70)
Light Step (Small Guns)
Level 20
Unarmed +5 (70), Speech +5 (70), Explosives +5 (75), Barter +5 (75), Science +1 (70)
Grim Reaper's Sprint (Small Guns)
Level 21
Unarmed +5 (75), Speech +5 (75), Sneak +5 (75), Repair +1 (71), Science +5 (75)
Mister Sandman (Small Guns)
Level 22
Lockpick +1 (71), Speech +5 (80), Sneak +5 (80), Melee Weapons +10 (80)
Ninja (Small Guns)
Level 23
Energy Weapons +3 (75), Lockpick +4 (75), Unarmed +5 (80), Repair +4 (75), Medicine +5 (75)
Paralyzing Palm (Small Guns)
Level 24
Small Guns +5 (80), Lockpick +1 (76), Repair +5 (80), Science +5 (80), Medicine +5 (80)
Better Criticals (Small Guns)
Level 25
Energy Weapons +5 (80), Lockpick +4 (80), Explosives +5 (80), Barter +7 (82)
Scrounger (Small Guns)
Level 26
Energy Weapons +5 (85), Lockpick +5 (85), Explosives +5 (85), Barter +3 (85), Melee Weapons +3 (83)
Daddy's Boy/Girl (Small Guns)
Level 27
Small Guns +5 (85), Unarmed +5 (85), Speech +4 (84), Repair +5 (85), Melee Weapons +2 (85)
Thief (Small Guns)
Level 28
Small Guns +1 (86), Energy Weapons +3 (88), Unarmed +1 (86), Speech +2 (86), Sneak +1 (86), Repair +1 (86), Explosives +3 (88), Barter +3 (88), Science +1 (86), Melee Weapons +1 (86), Big Guns +3 (88), Medicine +1 (86)
Strong Back (Small Guns)
Level 29
Small Guns +2 (88), Energy Weapons +1 (89), Unarmed +4 (90), Speech +2 (88), Repair +2 (88), Barter +2 (90), Science +2 (88), Melee Weapons +2 (88), Big Guns +2 (90), Medicine +2 (88)
Thief (Small Guns)
Level 30
Small Guns +2 (97), Energy Weapons +1 (97), Lockpick +1 (100), Speech +2 (99), Sneak +1 (99), Repair +2 (93), Explosives +2 (97), Barter +2 (100), Science +2 (93), Melee Weapons +2 (97), Big Guns +2 (100), Medicine +2 (93)
Almost Perfect (Small Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (95)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Auto Expert
Power Armor Training