Level 1
ST 6 PE 3 EN 6 CH 3 IN 8 AG 7 LK 7
Lockpick, Small Guns, and Barter
Bobblehead (Strength)
Ant Might
Barkskin
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Booster Shot
Power Armor Training
Covert Ops
Ghoul Ecology
Xenotech Expert
Pitt Fighter
Level 2
Small Guns +10 (60), Lockpick +8 (50), Barter +1 (40)
Intense Training (IN)
Level 3
Small Guns +10 (75), Energy Weapons +1 (25), Repair +3 (44), Explosives +1 (25), Barter +5 (45)
Gun Nut
Level 4
Lockpick +14 (64), Repair +6 (50)
Educated
Level 5
Small Guns +5 (85), Lockpick +6 (70), Speech +6 (30), Repair +5 (60), Science +1 (40)
Gun Nut
Level 6
Small Guns +5 (90), Energy Weapons +1 (26), Lockpick +5 (75), Speech +2 (32), Repair +5 (65), Barter +5 (50)
Gunslinger
Level 7
Sneak +1 (33), Small Guns +5 (95), Lockpick +5 (80), Speech +3 (35), Repair +5 (70), Medicine +4 (40)
Bloody Mess
Level 8
Small Guns +5 (100), Energy Weapons +6 (32), Lockpick +5 (85), Speech +5 (40), Barter +2 (52)
Strong Back
Level 9
Energy Weapons +3 (37), Lockpick +13 (100), Repair +4 (74), Barter +3 (55)
Intense Training (PE)
Level 10
Sneak +2 (35), Speech +5 (45), Repair +1 (75), Barter +5 (60), Science +10 (50)
Finesse
Level 11
Energy Weapons +3 (40), Repair +5 (80), Barter +5 (65), Medicine +10 (50)
Commando
Level 12
Speech +5 (50), Repair +8 (88), Medicine +10 (60)
Intense Training (PE)
Level 13
Speech +5 (55), Repair +2 (90), Explosives +1 (30), Barter +7 (72), Science +5 (55), Melee Weapons +3 (35)
Sniper
Level 14
Energy Weapons +3 (45), Repair +10 (100), Barter +3 (75), Medicine +7 (67)
Contract Killer
Level 15
Energy Weapons +15 (60), Medicine +8 (75)
Fast Metabolism
Level 16
Energy Weapons +15 (75), Barter +5 (80), Medicine +3 (78)
Action Boy/Girl
Level 17
Energy Weapons +10 (100), Speech +5 (60), Barter +1 (81), Science +5 (60), Medicine +2 (80)
Tag! (Energy Weapons)
Level 18
Speech +4 (64), Barter +9 (90), Medicine +10 (90)
Concentrated Fire
Level 19
Speech +1 (65), Barter +10 (100), Science +2 (62), Medicine +10 (100)
Better Criticals
Level 20
Speech +10 (75), Science +13 (75)
Grim Reaper's Sprint
Level 21
Sneak +8 (43), Speech +8 (83), Science +7 (82)
Explorer
Level 22
Sneak +7 (50), Speech +7 (90), Science +8 (90), Big Guns +1 (31)
Mysterious Stranger
Level 23
Sneak +3 (53), Speech +10 (100), Science +10 (100)
Intense Training (EN)
Level 24
Sneak +17 (70), Big Guns +6 (39)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 25
Sneak +20 (90), Unarmed +2 (34), Big Guns +1 (40)
No Weaknesses
Level 26
Sneak +10 (100), Unarmed +4 (38), Big Guns +9 (49)
Nerves of Steel
Wired Reflexes
Pugilism Illustrated => Unarmed +2 (40)
Level 27
Unarmed +16 (58), Big Guns +7 (58)
Intense Training (EN)
Level 28
Unarmed +7 (67), Big Guns +16 (76)
Intense Training (EN)
Level 29
Unarmed +3 (70), Explosives +1 (31), Melee Weapons +15 (50), Big Guns +4 (95)
Size Matters
Level 30
Unarmed +16 (86), Explosives +2 (33), Big Guns +5 (100)
Nuclear Anomaly
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)