Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
42
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
37
 
Unarmed
69
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Bloody Mess
Booster Shot
Commando
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training (3)
Life Giver
Nerd Rage!
Nerves of Steel
Night Person
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Rad Regeneration
Silent Running
Size Matters (2)
Strong Back
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 4 IN 10 AG 6 LK 5
Sneak, Repair, Small Guns
Level 2
Small Guns +5 (37), Lockpick +5 (25), Sneak +10 (47)
Thief
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Speech)
Rad Regeneration
Hematophage
Big Book of Science => Science +1 (26)
Level 3
Sneak +20 (67)
Intense Training (CH)
Level 4
Lockpick +7 (32), Sneak +13 (80)
Educated
Bobblehead (Sneak)
Level 5
Small Guns +5 (42), Lockpick +18 (50)
Intense Training (EN)
Bobblehead (Agility)
Level 6
Small Guns +10 (54), Lockpick +13 (63)
Toughness
Level 7
Small Guns +6 (65), Lockpick +7 (70), Repair +10 (65)
Gun Nut
Level 8
Small Guns +23 (88)
Strong Back
Level 9
Small Guns +2 (90), Lockpick +10 (80), Repair +11 (76)
Bloody Mess
Level 10
Lockpick +10 (90), Repair +13 (89)
Finesse
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Power Armor Training
Barkskin
Level 11
Repair +1 (90), Explosives +22 (37)
Night Person
Duck and Cover! => Explosives +1 (38)
Duck and Cover! => Explosives +1 (39)
Duck and Cover! => Explosives +1 (40)
Level 12
Repair +10 (100), Science +13 (39)
Silent Running
Big Book of Science => Science +1 (40)
Level 13
Explosives +10 (50), Science +10 (50), Medicine +3 (38)
Life Giver
Level 14
Explosives +10 (60), Science +10 (60), Medicine +3 (41)
Nerd Rage!
Level 15
Explosives +10 (72), Science +10 (70), Medicine +3 (44)
Intense Training (PE)
Level 16
Explosives +13 (85), Science +10 (80)
Tag! (Medicine)
Level 17
Explosives +5 (90), Science +10 (90), Medicine +8 (67)
Cyborg (Medicine)
Level 18
Explosives +10 (100), Science +10 (100), Melee Weapons +3 (20)
Action Boy/Girl (Medicine)
Level 19
Melee Weapons +20 (40), Medicine +3 (70)
Size Matters (Medicine)
Level 20
Energy Weapons +3 (30), Melee Weapons +10 (50), Medicine +10 (80)
Grim Reaper's Sprint (Medicine)
Level 21
Unarmed +3 (20), Melee Weapons +20 (70)
Size Matters (Medicine)
Level 22
Melee Weapons +20 (90), Big Guns +3 (50)
Puppies! (Medicine)
Level 23
Barter +3 (18), Melee Weapons +10 (100), Medicine +10 (90)
Ninja (Medicine)
Level 24
Unarmed +1 (21), Barter +2 (20), Big Guns +10 (60), Medicine +10 (100)
Commando (Medicine)
Level 25
Unarmed +3 (24), Big Guns +20 (80)
Adamantium Skeleton (Medicine)
Level 26
Energy Weapons +3 (33), Big Guns +20 (100)
Warmonger (Medicine)
Level 27
Energy Weapons +23 (56)
Nerves of Steel (Medicine)
Level 28
Energy Weapons +22 (78), Unarmed +1 (25)
Quantum Chemist (Medicine)
Level 29
Energy Weapons +22 (100), Unarmed +1 (26)
Gunslinger (Medicine)
Level 30
Unarmed +23 (57)
Almost Perfect (Medicine)
Ant Might
Pitt Fighter
Booster Shot
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Unarmed)
Bobblehead (Barter)
Wired Reflexes
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