Level 1
ST 5 PE 8 EN 1 CH 1 IN 9 AG 8 LK 8
Sneak, Small Guns, and Lockpick
Level 2
Sneak +6 (45), Small Guns +13 (52)
Intense Training (AG)
Level 3
Sneak +5 (50), Lockpick +13 (52), Explosives +1 (25)
Intense Training (PE)
Level 4
Repair +6 (31), Explosives +5 (31), Science +1 (26), Medicine +7 (32)
Intense Training (LK)
Tumblers Today => Lockpick +1 (54)
Level 5
Sneak +19 (75)
Thief
Level 6
Sneak +15 (90), Explosives +4 (35)
Comprehension
Level 7
Small Guns +12 (65), Medicine +7 (39)
Fortune Finder
Level 8
Small Guns +10 (75), Repair +9 (40)
Commando
Level 9
Lockpick +16 (75), Repair +2 (42), Medicine +1 (40)
Scrounger
Level 10
Lockpick +15 (90), Science +4 (30)
Finesse
Level 11
Lockpick +10 (100), Explosives +9 (44)
Bloody Mess
Level 12
Energy Weapons +19 (44)
Silent Running
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Barkskin
Wired Reflexes
Dream Crusher
Level 13
Energy Weapons +4 (50), Repair +4 (48), Explosives +4 (50), Medicine +8 (50)
Sniper
Level 14
Repair +2 (50), Science +18 (50)
Robotics Expert
Level 15
Energy Weapons +20 (70)
Mister Sandman
Level 16
Energy Weapons +10 (80), Explosives +10 (60)
Action Boy/Girl
Level 17
Repair +10 (60), Medicine +10 (60)
Better Criticals
Level 18
Energy Weapons +10 (90), Explosives +10 (70)
Concentrated Fire
Level 19
Repair +15 (75), Explosives +5 (75)
Chemist
Level 20
Energy Weapons +10 (100), Medicine +10 (70)
Grim Reaper's Sprint