Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
97
 
Melee Weapons
100
 
Repair
97
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Sight
Bloody Mess
Contract Killer
Cyborg
Daddy's Boy/Girl (3)
Educated
Finesse
Gun Nut (3)
Iron Fist (3)
Little Leaguer (3)
Ninja
Pyromaniac
Silent Running
Size Matters (3)
Sniper
Tag!
Thief (3)
Level 1
ST 6 PE 5 EN 5 CH 1 IN 10 AG 7 LK 6
Medicine, Science, and Lockpick
Grognak the Barbarian => Melee Weapons +1 (18)
Level 2
Sneak +5 (24), Lockpick +5 (35), Melee Weapons +10 (28)
Daddy's Boy/Girl
Level 3
Sneak +5 (29), Lockpick +5 (40), Explosives +5 (20), Melee Weapons +5 (33)
Daddy's Boy/Girl
Level 4
Sneak +5 (34), Lockpick +5 (45), Explosives +5 (25), Melee Weapons +5 (38)
Educated
Level 5
Sneak +6 (40), Lockpick +5 (50), Repair +5 (30), Melee Weapons +7 (45)
Daddy's Boy/Girl
Level 6
Sneak +5 (45), Lockpick +5 (55), Speech +3 (10), Melee Weapons +10 (60)
Little Leaguer
Level 7
Sneak +5 (50), Lockpick +5 (60), Barter +3 (10), Science +5 (60), Melee Weapons +5 (70)
Little Leaguer
Level 8
Small Guns +1 (20), Lockpick +5 (65), Speech +2 (12), Repair +5 (35), Science +5 (65), Melee Weapons +5 (80)
Little Leaguer
Level 9
Lockpick +5 (75), Speech +3 (15), Repair +5 (40), Science +5 (70), Melee Weapons +5 (85)
Thief
Level 10
Sneak +5 (65), Barter +3 (13), Science +5 (75), Melee Weapons +5 (90), Medicine +5 (60)
Thief
Level 11
Small Guns +5 (25), Repair +3 (43), Explosives +5 (45), Science +5 (80), Medicine +5 (65)
Thief
Level 12
Small Guns +5 (35), Repair +7 (55), Explosives +5 (50), Barter +1 (14), Science +5 (85)
Gun Nut
Level 13
Lockpick +5 (90), Speech +6 (21), Barter +7 (21), Science +5 (90)
Gun Nut
Level 14
Sneak +5 (75), Small Guns +5 (50), Speech +3 (24), Explosives +5 (55), Medicine +5 (70)
Gun Nut
Level 15
Speech +1 (25), Repair +10 (75), Explosives +5 (60), Barter +2 (23), Big Guns +5 (20)
Silent Running
Level 16
Sneak +5 (90), Small Guns +5 (55), Explosives +5 (65), Barter +3 (26), Big Guns +5 (25)
Tag! (Unarmed)
Level 17
Small Guns +10 (65), Explosives +5 (70), Barter +3 (29), Medicine +5 (75)
Iron Fist
Level 18
Small Guns +5 (70), Energy Weapons +5 (20), Barter +3 (32), Medicine +5 (80), Big Guns +5 (30)
Iron Fist
Level 19
Small Guns +5 (75), Energy Weapons +5 (25), Repair +5 (80), Barter +8 (40)
Iron Fist
Level 20
Small Guns +5 (80), Energy Weapons +3 (28), Unarmed +5 (35), Explosives +5 (75), Big Guns +5 (35)
Bloody Mess
Level 21
Energy Weapons +7 (35), Explosives +5 (80), Barter +1 (41), Big Guns +10 (60)
Size Matters
Level 22
Energy Weapons +15 (50), Barter +3 (44), Medicine +5 (85)
Size Matters
Level 23
Energy Weapons +10 (60), Unarmed +7 (42), Barter +6 (50)
Size Matters
Level 24
Energy Weapons +15 (85), Unarmed +3 (45), Barter +5 (55)
Cyborg
Level 25
Unarmed +3 (48), Speech +20 (45)
Pyromaniac
Level 26
Unarmed +8 (56), Speech +10 (55), Barter +5 (60)
Finesse
Level 27
Unarmed +8 (64), Speech +5 (60), Barter +10 (70)
Ninja
Ant Sight
Level 28
Unarmed +7 (71), Speech +11 (71), Barter +5 (75)
Sniper
Level 29
Unarmed +9 (80), Speech +9 (80), Barter +5 (80)
Contract Killer
Level 30
Small Guns +5 (91), Unarmed +2 (92), Speech +3 (100), Repair +5 (87), Explosives +3 (93), Barter +5 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
jrpackjr, over 13 years ago:
Need to make Med/Repair 88 points to get the to 100. Can reduce the initial amount of points to Barter and Speech, because they will jump decently high when you get the Almost Perfect perk, and the bobble head for char. With that change all skills should end at 100.
jrpackjr, over 13 years ago:
Or Collect 3 of each of the following book:

D.C Journal of Internal Medicine
Dean's Electronics

Which can be done for all skills which have up to 25 books possible, which the exception of Barter which has 23. For locations check the Fallout wiki page.
Would you like to comment? Sign up for new account, or sign in if you are already a member.