Strength
6
 
Perception
10
 
Endurance
1
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
210
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
11
 
Big Guns
5
 
Energy Weapons
23
 
Explosives
27
 
Lockpick
50
 
Medicine
50
 
Melee Weapons
15
 
Repair
23
 
Science
23
 
Small Guns
50
 
Sneak
23
 
Speech
11
 
Unarmed
5
 
Intense Training (2)
Level 1
ST 5 PE 9 EN 1 CH 4 IN 10 AG 10 LK 1
Small Guns, Lockpick, and Medicine
Level 2
Small Guns +2 (40), Lockpick +12 (50), Explosives +4 (27), Medicine +2 (40)
Intense Training (PE)
Level 3
Small Guns +10 (50), Medicine +10 (50)
Intense Training (ST)
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