Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
90
 
Big Guns
90
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
91
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Child at Heart
Commando
Covert Ops
Cyborg
Dream Crusher
Educated
Fortune Finder
Ghoul Ecology
Gun Nut
Hematophage
Infiltrator
Intense Training (5)
Iron Fist (2)
Lady Killer/Black Widow
Light Step
Night Person
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scoundrel
Scrounger
Silent Running
Strong Back
Superior Defender
Tag!
Thief (3)
Toughness
Xenotech Expert
Level 1
ST 7 PE 6 EN 6 CH 4 IN 7 AG 6 LK 4
Unarmed, Lockpick, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Xenotech Expert
Power Armor Training
Ant Sight
Covert Ops
Dream Crusher
Auto Expert
Barkskin
Pitt Fighter
Ghoul Ecology
Hematophage
Punga Power!
Rad Regeneration
Superior Defender
Level 2
Sneak +6 (50), Small Guns +8 (40), Lockpick +1 (50), Unarmed +1 (45), Science +1 (35), Big Guns +1 (30)
Lady Killer/Black Widow
Level 3
Small Guns +5 (50), Speech +5 (30), Repair +3 (39), Barter +5 (30)
Gun Nut
Level 4
Energy Weapons +4 (35), Repair +1 (40), Explosives +4 (35), Barter +1 (31), Melee Weapons +4 (35), Medicine +4 (35)
Educated
Level 5
Speech +5 (35), Repair +7 (47), Barter +4 (35), Big Guns +5 (35)
Child at Heart
Level 6
Sneak +5 (55), Repair +3 (50), Melee Weapons +13 (48)
Toughness
Level 7
Energy Weapons +4 (39), Unarmed +5 (50), Barter +5 (40), Melee Weapons +2 (50), Big Guns +5 (40)
Thief
Level 8
Energy Weapons +1 (40), Lockpick +5 (60), Explosives +5 (40), Science +5 (40), Medicine +5 (40)
Commando
Level 9
Small Guns +10 (60), Speech +5 (40), Barter +5 (45), Big Guns +1 (41)
Thief
Level 10
Sneak +5 (75), Small Guns +2 (62), Energy Weapons +5 (45), Lockpick +5 (75), Big Guns +4 (45)
Thief
Level 11
Small Guns +8 (70), Explosives +5 (45), Science +3 (43), Medicine +5 (45)
Night Person
Level 12
Small Guns +5 (75), Speech +5 (45), Barter +5 (50), Science +2 (45), Big Guns +4 (49)
Silent Running
Level 13
Small Guns +5 (80), Energy Weapons +5 (50), Explosives +5 (50), Medicine +5 (50), Big Guns +1 (50)
Strong Back
Level 14
Small Guns +5 (85), Lockpick +6 (81), Speech +5 (50), Science +5 (50)
Light Step
Level 15
Sneak +5 (90), Small Guns +2 (87), Lockpick +9 (90), Speech +5 (55)
Intense Training (LK)
Level 16
Small Guns +3 (90), Speech +15 (85), Barter +3 (53)
Tag! (Speech)
Level 17
Unarmed +15 (65), Speech +3 (90), Barter +3 (58)
Intense Training (CH)
Level 18
Unarmed +20 (85), Barter +1 (59)
Infiltrator
Level 19
Sneak +4 (95), Small Guns +4 (95), Lockpick +4 (95), Unarmed +4 (90), Speech +4 (95), Barter +1 (61)
Intense Training (LK)
Level 20
Energy Weapons +4 (55), Unarmed +5 (95), Explosives +4 (55), Medicine +4 (55), Big Guns +4 (55)
Intense Training (CH)
Level 21
Melee Weapons +21 (72)
Intense Training (EN)
Level 22
Unarmed +3 (100), Speech +3 (100), Repair +2 (53), Barter +2 (65), Melee Weapons +8 (80), Big Guns +3 (60)
Ninja
Level 23
Lockpick +5 (100), Repair +1 (54), Melee Weapons +15 (95)
Scoundrel
Level 24
Sneak +5 (100), Small Guns +5 (100), Repair +1 (55), Barter +1 (71), Science +4 (55), Melee Weapons +5 (100)
Scrounger
Level 25
Energy Weapons +1 (66), Repair +5 (60), Explosives +5 (60), Science +5 (60), Medicine +5 (60)
Cyborg
Level 26
Energy Weapons +4 (70), Repair +5 (65), Science +5 (65), Medicine +5 (65), Big Guns +2 (62)
Adamantium Skeleton
Level 27
Explosives +9 (69), Barter +4 (75), Big Guns +8 (70)
Fortune Finder
Level 28
Repair +5 (70), Explosives +1 (70), Science +5 (70), Medicine +5 (70), Big Guns +5 (75)
Iron Fist
Level 29
Energy Weapons +5 (75), Repair +5 (75), Explosives +5 (75), Science +1 (71), Medicine +5 (75)
Iron Fist
Level 30
Energy Weapons +2 (80), Repair +2 (80), Explosives +2 (80), Barter +5 (85), Science +6 (80), Medicine +2 (80), Big Guns +2 (80)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tumblers Today => Lockpick +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tumblers Today => Lockpick +1 (100)
Tumblers Today => Lockpick +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Nikola Tesla and You => Energy Weapons +1 (81)
Paradise Lost => Speech +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (90)
Nikola Tesla and You => Energy Weapons +1 (82)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (83)
Nikola Tesla and You => Energy Weapons +1 (84)
Nikola Tesla and You => Energy Weapons +1 (85)
Nikola Tesla and You => Energy Weapons +1 (86)
Nikola Tesla and You => Energy Weapons +1 (87)
Nikola Tesla and You => Energy Weapons +1 (88)
Nikola Tesla and You => Energy Weapons +1 (89)
Nikola Tesla and You => Energy Weapons +1 (90)
Duck and Cover! => Explosives +1 (81)
Duck and Cover! => Explosives +1 (82)
Duck and Cover! => Explosives +1 (83)
Duck and Cover! => Explosives +1 (84)
Duck and Cover! => Explosives +1 (85)
Duck and Cover! => Explosives +1 (86)
Duck and Cover! => Explosives +1 (87)
Duck and Cover! => Explosives +1 (88)
Duck and Cover! => Explosives +1 (89)
Duck and Cover! => Explosives +1 (90)
Dean's Electronics => Repair +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (82)
D.C. Journal of Internal Medicine => Medicine +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (85)
D.C. Journal of Internal Medicine => Medicine +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (87)
D.C. Journal of Internal Medicine => Medicine +1 (88)
Dean's Electronics => Repair +1 (82)
Dean's Electronics => Repair +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (89)
D.C. Journal of Internal Medicine => Medicine +1 (90)
Dean's Electronics => Repair +1 (84)
Big Book of Science => Science +1 (81)
Big Book of Science => Science +1 (82)
Big Book of Science => Science +1 (83)
Big Book of Science => Science +1 (84)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (85)
Big Book of Science => Science +1 (86)
Big Book of Science => Science +1 (87)
Big Book of Science => Science +1 (88)
Big Book of Science => Science +1 (89)
Big Book of Science => Science +1 (90)
Dean's Electronics => Repair +1 (85)
Dean's Electronics => Repair +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Dean's Electronics => Repair +1 (87)
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
Dean's Electronics => Repair +1 (88)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (89)
Dean's Electronics => Repair +1 (90)
Dean's Electronics => Repair +1 (91)
Would you like to comment? Sign up for new account, or sign in if you are already a member.