Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
60
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chemist
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Finesse
Intense Training (2)
Iron Fist (3)
Lawbringer
Master Trader
Ninja
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Strong Back
Toughness
Level 1
ST 3 PE 6 EN 9 CH 6 IN 9 AG 1 LK 6
Energy Weapons, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Repair +2 (40), Explosives +15 (32), Science +2 (25)
Intense Training (ST)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Level 3
Explosives +20 (52)
Intense Training (ST)
Ant Might
Level 4
Energy Weapons +4 (36), Explosives +8 (60), Science +8 (35)
Educated
Covert Ops
Level 5
Medicine +23 (58)
Comprehension
Level 6
Science +21 (59), Medicine +2 (60)
Iron Fist
Level 7
Energy Weapons +22 (58), Science +1 (60)
Iron Fist
Level 8
Unarmed +23 (48)
Scrounger
Level 9
Energy Weapons +2 (60), Unarmed +12 (60), Repair +9 (51)
Iron Fist
Level 10
Barter +23 (40)
Animal Friend
Level 11
Sneak +3 (10), Barter +20 (60)
Toughness
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Level 12
Sneak +20 (40), Melee Weapons +3 (30)
Finesse
Level 13
Sneak +23 (63)
Demolition Expert
Level 14
Sneak +17 (80), Melee Weapons +6 (36)
Cyborg
Level 15
Melee Weapons +23 (59)
Demolition Expert
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Lockpick +2 (47), Melee Weapons +21 (80)
Better Criticals
Level 17
Lockpick +23 (70)
Demolition Expert
Level 18
Small Guns +23 (43)
Pyromaniac
Level 19
Small Guns +23 (66)
Bloody Mess
Level 20
Big Guns +23 (58)
Ninja
Level 21
Repair +23 (84)
Strong Back
Level 22
Unarmed +23 (93)
Quantum Chemist
Level 23
Lockpick +5 (75), Unarmed +7 (100), Repair +1 (85), Explosives +10 (80)
Animal Friend
Level 24
Small Guns +8 (74), Repair +15 (100)
Master Trader
Level 25
Small Guns +23 (97)
Lawbringer
Level 26
Small Guns +3 (100), Melee Weapons +20 (100)
Entomologist
Level 27
Speech +3 (30), Explosives +20 (100)
Chemist
Level 28
Energy Weapons +20 (100), Medicine +3 (63)
Adamantium Skeleton
Level 29
Lockpick +23 (98)
Fast Metabolism
Level 30
Sneak +2 (100), Lockpick +2 (100), Science +3 (75), Medicine +16 (81)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Auto Expert
Barkskin
Booster Shot
Pitt Fighter
Power Armor Training
Rad Regeneration
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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