Strength
7
 
Perception
8
 
Endurance
7
 
Charisma
4
 
Intelligence
6
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
12
 
Big Guns
41
 
Energy Weapons
36
 
Explosives
40
 
Lockpick
20
 
Medicine
16
 
Melee Weapons
20
 
Repair
45
 
Science
30
 
Small Guns
24
 
Sneak
14
 
Speech
12
 
Unarmed
18
 
Booster Shot
Educated
Ghoul Ecology
Gun Nut (2)
Level 1
ST 7 PE 8 EN 7 CH 4 IN 6 AG 5 LK 3
Energy Weapons, Explosives, and Repair
Ghoul Ecology
Level 2
Explosives +5 (40), Science +9 (25), Big Guns +2 (20)
Gun Nut
Level 3
Repair +4 (45), Science +5 (30), Melee Weapons +2 (20), Big Guns +5 (25)
Gun Nut
Booster Shot
Level 4
Energy Weapons +1 (36), Big Guns +15 (40)
Educated
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (41)
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