Strength
5
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
35
 
Big Guns
33
 
Energy Weapons
17
 
Explosives
16
 
Lockpick
16
 
Medicine
21
 
Melee Weapons
20
 
Repair
40
 
Science
23
 
Small Guns
22
 
Sneak
16
 
Speech
17
 
Unarmed
20
 
Gun Nut
Level 1
ST 5 PE 5 EN 6 CH 5 IN 7 AG 5 LK 7
Barter, Repair, and Big Guns
Level 2
Small Guns +1 (22), Energy Weapons +1 (17), Unarmed +2 (20), Speech +1 (17), Barter +4 (35), Science +3 (23), Melee Weapons +4 (20), Medicine +1 (21)
Gun Nut
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