Level 1
ST 5 PE 5 EN 7 CH 5 IN 6 AG 6 LK 6
Small Guns, Repair, and Lockpick
Ant Sight
Level 2
Sneak +3 (20), Small Guns +3 (35), Energy Weapons +3 (20), Unarmed +1 (20), Medicine +5 (22), Big Guns +1 (20)
Intense Training (CH)
Bobblehead (Energy Weapons)
Rad Regeneration
Bobblehead (Repair)
Bobblehead (Big Guns)
Level 3
Small Guns +5 (40), Explosives +1 (18), Barter +3 (20), Science +2 (21), Melee Weapons +5 (20)
Intense Training (IN)
Bobblehead (Small Guns)
Level 4
Energy Weapons +10 (40), Speech +3 (20), Repair +1 (45), Explosives +2 (20), Medicine +1 (25)
Educated
Bobblehead (Lockpick)
Wired Reflexes
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Barter)
Level 5
Small Guns +10 (60), Energy Weapons +10 (50)
Comprehension
Barkskin
Level 6
Sneak +2 (32), Energy Weapons +10 (60), Unarmed +1 (31), Speech +2 (32), Repair +5 (50)
Toughness
Hematophage
Level 7
Lockpick +5 (47), Medicine +5 (40), Big Guns +10 (40)
Gunslinger
Power Armor Training
Level 8
Sneak +3 (35), Lockpick +3 (50), Speech +3 (35), Science +1 (32), Melee Weapons +10 (40)
Commando
Level 9
Unarmed +2 (33), Science +13 (45), Medicine +5 (45)
Strong Back
Level 10
Sneak +5 (40), Speech +5 (40), Science +5 (50), Medicine +5 (50)
Finesse
Level 11
Science +10 (60), Medicine +10 (60)
Animal Friend
Level 12
Unarmed +7 (40), Speech +10 (50), Barter +3 (33)
Sniper
Level 13
Sneak +3 (43), Barter +7 (40), Big Guns +10 (50)
Robotics Expert
Level 14
Unarmed +10 (50), Barter +10 (50)
Cyborg
Level 15
Sneak +7 (50), Explosives +10 (40), Melee Weapons +3 (43)
Lawbringer
Level 16
Explosives +13 (53), Melee Weapons +7 (50)
Better Criticals
Level 17
Lockpick +20 (70)
Action Boy/Girl
Level 18
Speech +8 (58), Explosives +2 (55), Big Guns +10 (60)
Concentrated Fire
Level 19
Unarmed +20 (70)
Paralyzing Palm
Level 20
Small Guns +10 (70), Speech +2 (60), Explosives +5 (60), Barter +3 (53)
Grim Reaper's Sprint
Level 21
Repair +10 (60), Barter +7 (60), Melee Weapons +3 (53)
Explorer
Level 22
Science +10 (70), Big Guns +10 (70)
Master Trader
Level 23
Sneak +8 (58), Melee Weapons +12 (65)
Pyromaniac
Level 24
Sneak +12 (70), Barter +3 (63), Melee Weapons +5 (70)
Fast Metabolism
Level 25
Small Guns +3 (73), Speech +3 (63), Explosives +3 (63), Barter +7 (70), Medicine +4 (64)
Life Giver
Level 26
Speech +7 (70), Explosives +7 (70), Medicine +6 (70)
Rad Tolerance
Level 27
Small Guns +7 (80), Repair +10 (70), Barter +3 (73)
Quantum Chemist
Level 28
Sneak +10 (80), Melee Weapons +10 (80)
Rad Absorption
Level 29
Unarmed +10 (80), Speech +3 (73), Barter +7 (80)
Ninja
Level 30
Speech +6 (87), Repair +10 (86), Medicine +2 (78), Big Guns +2 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Nikola Tesla and You => Energy Weapons +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Dean's Electronics => Repair +2 (90)
Pugilism Illustrated => Unarmed +2 (90)
Big Book of Science => Science +2 (90)
Pitt Fighter
Auto Expert
Covert Ops
Paradise Lost => Speech +2 (91)
Big Book of Science => Science +2 (95)
Tumblers Today => Lockpick +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)