Level 1
  
    ST 6 PE 6 EN 6 CH 2 IN 8 AG 6 LK 6
  
    Repair, Small Guns, and Lockpick
  
    Ant Sight
  
    Barkskin
  
    Dream Crusher
  
    Hematophage
  
    Power Armor Training
  
    Wired Reflexes
  
    Rad Regeneration
  
    Bobblehead (Strength)
  
    Bobblehead (Endurance)
  
    Bobblehead (Barter)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Charisma)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Medicine)
  
    Bobblehead (Science)
  
    Bobblehead (Sneak)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Explosives)
  
    Bobblehead (Perception)
  
    Bobblehead (Speech)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Repair)
  
  
  
  Level 2
  
    Lockpick +3 (50), Speech +3 (25), Repair +4 (55), Barter +1 (23), Science +4 (40), Medicine +4 (40)
  
    Intense Training (IN)
  
  
  
  Level 3
  
    Small Guns +5 (50), Energy Weapons +3 (35), Lockpick +3 (53), Explosives +3 (35), Barter +2 (25), Science +2 (42), Medicine +2 (42)
  
    Swift Learner
  
  
  
  Level 4
  
    Lockpick +2 (55), Speech +5 (30), Barter +5 (30), Science +3 (45), Melee Weapons +2 (32), Medicine +3 (45)
  
    Educated
  
  
  
  Level 5
  
    Sneak +2 (32), Lockpick +5 (60), Unarmed +2 (32), Speech +2 (32), Barter +2 (32), Science +5 (50), Melee Weapons +3 (35), Big Guns +2 (32)
  
    Comprehension
  
  
  
  Level 6
  
    Sneak +3 (35), Lockpick +4 (64), Unarmed +3 (35), Speech +3 (35), Barter +3 (35), Science +4 (54), Big Guns +3 (35)
  
    Toughness
  
  
  
  Level 7
  
    Sneak +3 (40), Small Guns +3 (55), Energy Weapons +2 (37), Lockpick +6 (70), Unarmed +2 (37), Speech +2 (37), Explosives +2 (37), Science +1 (55), Melee Weapons +2 (37)
  
    Intense Training (AG)
  
  
  
  Level 8
  
    Energy Weapons +3 (40), Lockpick +5 (75), Unarmed +3 (40), Speech +3 (40), Repair +3 (58), Explosives +3 (40), Melee Weapons +3 (40)
  
    Commando
  
  
  
  Level 9
  
    Sneak +1 (41), Energy Weapons +1 (41), Unarmed +1 (41), Speech +1 (41), Repair +2 (60), Explosives +1 (41), Barter +6 (41), Melee Weapons +1 (41), Medicine +3 (48), Big Guns +6 (41)
  
    Strong Back
  
  
  
  Level 10
  
    Sneak +3 (44), Energy Weapons +3 (44), Unarmed +2 (43), Speech +3 (44), Explosives +3 (44), Barter +3 (44), Melee Weapons +3 (44), Big Guns +3 (44)
  
    Finesse
  
  
  
  Level 11
  
    Sneak +1 (47), Small Guns +2 (59), Energy Weapons +1 (45), Unarmed +2 (45), Speech +1 (45), Explosives +1 (45), Barter +1 (45), Science +5 (60), Melee Weapons +1 (45), Medicine +7 (55), Big Guns +1 (45)
  
    Intense Training (AG)
  
  
  
  Level 12
  
    Sneak +3 (50), Small Guns +6 (65), Energy Weapons +5 (50), Repair +2 (62), Science +2 (62), Big Guns +5 (50)
  
    Sniper
  
  
  
  Level 13
  
    Small Guns +5 (70), Energy Weapons +5 (55), Repair +1 (63), Science +2 (64), Medicine +5 (60), Big Guns +5 (55)
  
    Bloody Mess
  
  
  
  Level 14
  
    Speech +5 (50), Repair +2 (65), Explosives +5 (50), Barter +5 (50), Science +1 (65), Melee Weapons +5 (50)
  
    Cyborg
  
  
  
  Level 15
  
    Small Guns +5 (75), Energy Weapons +5 (70), Unarmed +3 (48), Repair +5 (70), Science +5 (70)
  
    Silent Running
  
  
  
  Level 16
  
    Unarmed +4 (52), Speech +3 (53), Repair +5 (75), Explosives +2 (52), Barter +2 (52), Science +5 (75), Melee Weapons +2 (52)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Sneak +4 (64), Unarmed +3 (55), Speech +2 (55), Explosives +3 (55), Barter +3 (55), Melee Weapons +3 (55), Medicine +5 (65)
  
    Better Criticals
  
  
  
  Level 18
  
    Sneak +10 (74), Speech +4 (74), Medicine +9 (74)
  
    Tag! (Speech)
  
  
  
  Level 19
  
    Sneak +4 (80), Small Guns +3 (80), Speech +1 (75), Explosives +5 (60), Barter +4 (59), Medicine +1 (75), Big Guns +5 (60)
  
    Intense Training (AG)
  
  
  
  Level 20
  
    Small Guns +2 (82), Unarmed +5 (60), Explosives +5 (65), Barter +1 (60), Melee Weapons +5 (60), Big Guns +5 (65)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Small Guns +3 (85), Energy Weapons +5 (75), Unarmed +5 (65), Barter +5 (65), Melee Weapons +5 (65)
  
    Chemist
  
  
  
  Level 22
  
    Unarmed +5 (70), Explosives +5 (70), Barter +5 (70), Melee Weapons +3 (68), Big Guns +5 (70)
  
    Adamantium Skeleton
  
  
  
  Level 23
  
    Energy Weapons +3 (80), Lockpick +3 (80), Unarmed +5 (75), Explosives +3 (75), Barter +1 (71), Melee Weapons +7 (75), Big Guns +1 (71)
  
    Intense Training (PE)
  
  
  
  Level 24
  
    Energy Weapons +3 (85), Lockpick +3 (85), Unarmed +1 (76), Explosives +3 (80), Barter +4 (75), Melee Weapons +5 (80), Big Guns +4 (75)
  
    Intense Training (PE)
  
  
  
  Level 25
  
    Unarmed +4 (82), Speech +5 (80), Repair +1 (76), Barter +5 (80), Science +1 (76), Medicine +2 (77), Big Guns +5 (82)
  
    Intense Training (EN)
  
  
  
  Level 26
  
    Lockpick +5 (90), Unarmed +1 (85), Speech +5 (85), Repair +4 (80), Science +4 (80), Medicine +3 (80), Big Guns +1 (85)
  
    Intense Training (EN)
  
  
  
  Level 27
  
    Sneak +5 (85), Repair +5 (85), Science +5 (85), Melee Weapons +3 (83), Medicine +5 (85)
  
    Nerves of Steel
  
  
  
  Level 28
  
    Unarmed +3 (90), Explosives +5 (85), Barter +5 (85), Melee Weapons +2 (85), Medicine +5 (90), Big Guns +3 (90)
  
    Intense Training (EN)
  
  
  
  Level 29
  
    Sneak +1 (86), Small Guns +1 (86), Speech +3 (90), Repair +5 (90), Barter +3 (90), Science +5 (90), Melee Weapons +5 (90)
  
    Intense Training (CH)
  
  
  
  Level 30
  
    Sneak +4 (90), Small Guns +9 (95), Energy Weapons +5 (90), Explosives +5 (90)
  
    Nuclear Anomaly
  
    Big Book of Science => Science +2 (92)
  
    Big Book of Science => Science +2 (94)
  
    Big Book of Science => Science +2 (96)
  
    Big Book of Science => Science +2 (98)
  
    Big Book of Science => Science +2 (100)
  
    Big Book of Science => Science +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (92)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (94)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (96)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (98)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (92)
  
    D.C. Journal of Internal Medicine => Medicine +2 (94)
  
    D.C. Journal of Internal Medicine => Medicine +2 (96)
  
    D.C. Journal of Internal Medicine => Medicine +2 (98)
  
    D.C. Journal of Internal Medicine => Medicine +2 (100)
  
    Dean's Electronics => Repair +2 (92)
  
    Dean's Electronics => Repair +2 (94)
  
    Dean's Electronics => Repair +2 (96)
  
    Dean's Electronics => Repair +2 (98)
  
    Dean's Electronics => Repair +2 (100)
  
    Grognak the Barbarian => Melee Weapons +2 (92)
  
    Grognak the Barbarian => Melee Weapons +2 (94)
  
    Grognak the Barbarian => Melee Weapons +2 (96)
  
    Grognak the Barbarian => Melee Weapons +2 (98)
  
    Grognak the Barbarian => Melee Weapons +2 (100)
  
    Guns and Bullets => Small Guns +2 (97)
  
    Guns and Bullets => Small Guns +2 (99)
  
    Guns and Bullets => Small Guns +2 (100)
  
    Nikola Tesla and You => Energy Weapons +2 (92)
  
    Lying, Congressional Style => Speech +2 (92)
  
    Lying, Congressional Style => Speech +2 (94)
  
    Lying, Congressional Style => Speech +2 (96)
  
    Lying, Congressional Style => Speech +2 (98)
  
    Lying, Congressional Style => Speech +2 (100)
  
    Nikola Tesla and You => Energy Weapons +2 (94)
  
    Nikola Tesla and You => Energy Weapons +2 (96)
  
    Nikola Tesla and You => Energy Weapons +2 (98)
  
    Nikola Tesla and You => Energy Weapons +2 (100)
  
    Paradise Lost => Speech +2 (100)
  
    Pugilism Illustrated => Unarmed +2 (92)
  
    Pugilism Illustrated => Unarmed +2 (94)
  
    Pugilism Illustrated => Unarmed +2 (96)
  
    Pugilism Illustrated => Unarmed +2 (98)
  
    Pugilism Illustrated => Unarmed +2 (100)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (92)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (94)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (96)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (98)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (100)
  
    Tumblers Today => Lockpick +2 (92)
  
    Tumblers Today => Lockpick +2 (94)
  
    Tumblers Today => Lockpick +2 (96)
  
    Tumblers Today => Lockpick +2 (98)
  
    Tumblers Today => Lockpick +2 (100)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
  
    Duck and Cover! => Explosives +2 (92)
  
    Duck and Cover! => Explosives +2 (94)
  
    Duck and Cover! => Explosives +2 (96)
  
    Duck and Cover! => Explosives +2 (98)
  
    Duck and Cover! => Explosives +2 (100)