Level 1
ST 5 PE 7 EN 5 CH 6 IN 5 AG 7 LK 5
Small Guns, Barter, and Lockpick
Bobblehead (Small Guns)
Level 2
Sneak +1 (20), Energy Weapons +1 (20), Unarmed +1 (16), Speech +3 (20), Repair +3 (18), Explosives +1 (20), Melee Weapons +3 (18), Big Guns +2 (17)
Swift Learner
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Level 3
Unarmed +3 (31), Science +5 (32), Medicine +5 (32), Big Guns +3 (32)
Swift Learner
Guns and Bullets => Small Guns +1 (47)
Level 4
Sneak +2 (34), Small Guns +3 (50), Energy Weapons +2 (34), Unarmed +3 (34), Speech +2 (34), Explosives +2 (34), Big Guns +2 (34)
Educated
Level 5
Small Guns +5 (55), Speech +6 (40), Medicine +8 (40)
Swift Learner
Paradise Lost => Speech +1 (41)
Tumblers Today => Lockpick +1 (47)
Dean's Electronics => Repair +1 (31)
Level 6
Small Guns +5 (60), Lockpick +3 (50), Speech +1 (42), Repair +1 (32), Medicine +9 (49)
Gunslinger
D.C. Journal of Internal Medicine => Medicine +1 (50)
Level 7
Sneak +6 (40), Energy Weapons +1 (35), Repair +6 (40), Science +6 (40)
Intense Training (IN)
Level 8
Energy Weapons +5 (40), Explosives +6 (40), Melee Weapons +3 (33), Big Guns +6 (40)
Strong Back
Level 9
Unarmed +6 (40), Repair +1 (43), Barter +6 (50), Melee Weapons +7 (40)
Intense Training (IN)
Level 10
Energy Weapons +4 (44), Unarmed +4 (44), Speech +2 (44), Repair +1 (44), Explosives +4 (44), Science +2 (44), Melee Weapons +4 (44)
Here and Now
Level 11
Energy Weapons +5 (49), Explosives +6 (50), Science +4 (50), Melee Weapons +6 (50)
Intense Training (IN)
Level 12
Sneak +9 (49), Energy Weapons +1 (50), Unarmed +6 (50), Speech +6 (50)
Sniper
Duck and Cover! => Explosives +1 (51)
Level 13
Sneak +6 (55), Unarmed +2 (52), Speech +2 (52), Repair +2 (50), Explosives +1 (52), Barter +4 (54), Science +3 (55), Melee Weapons +2 (52)
Intense Training (IN)
Level 14
Energy Weapons +1 (51), Unarmed +2 (54), Speech +2 (54), Repair +2 (52), Science +2 (57), Melee Weapons +2 (54), Medicine +2 (60), Big Guns +10 (50)
Lawbringer
Dean's Electronics => Repair +1 (53)
Big Book of Science => Science +1 (58)
Level 15
Sneak +1 (56), Energy Weapons +1 (52), Speech +6 (60), Repair +7 (60), Science +2 (60), Melee Weapons +6 (60)
Contract Killer
Level 16
Sneak +4 (60), Unarmed +6 (60), Explosives +8 (60), Big Guns +5 (55)
Tag! (Speech)
Level 17
Energy Weapons +8 (60), Lockpick +4 (54), Barter +6 (60), Big Guns +5 (60)
Action Boy/Girl
Level 18
Small Guns +15 (75), Lockpick +6 (60), Barter +2 (62)
Concentrated Fire
Tales of a Junktown Jerky Vendor => Barter +1 (63)
Level 19
Sneak +1 (62), Small Guns +4 (80), Energy Weapons +1 (62), Lockpick +4 (65), Unarmed +1 (62), Repair +1 (62), Explosives +1 (62), Barter +6 (70), Science +1 (62), Melee Weapons +1 (62), Medicine +1 (62), Big Guns +1 (62)
Intense Training (LK)
Level 20
Sneak +8 (70), Lockpick +5 (70), Unarmed +2 (64), Repair +2 (64), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64)
Grim Reaper's Sprint
Level 21
Energy Weapons +4 (66), Unarmed +2 (66), Repair +2 (66), Explosives +4 (66), Barter +1 (71), Science +2 (66), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +4 (66)
Intense Training (LK)
Tales of a Junktown Jerky Vendor => Barter +1 (72)
Level 22
Small Guns +20 (100), Barter +3 (75)
Explorer
Level 23
Energy Weapons +3 (69), Repair +4 (70), Explosives +4 (70), Science +4 (70), Melee Weapons +4 (70), Medicine +4 (70)
Life Giver
Level 24
Energy Weapons +1 (70), Unarmed +4 (70), Speech +4 (80), Repair +5 (75), Barter +5 (80), Big Guns +4 (70)
Silent Running
Level 25
Sneak +5 (90), Lockpick +5 (80), Unarmed +2 (72), Barter +5 (85), Science +2 (72), Melee Weapons +2 (72), Medicine +2 (72)
Thief
Level 26
Unarmed +8 (80), Science +4 (76), Melee Weapons +8 (80), Medicine +3 (75)
Nerves of Steel
Level 27
Sneak +10 (100), Energy Weapons +2 (72), Lockpick +2 (82), Explosives +2 (72), Melee Weapons +5 (85), Big Guns +2 (72)
Scoundrel
Level 28
Energy Weapons +3 (75), Explosives +3 (75), Barter +10 (100), Science +4 (80), Big Guns +3 (75)
Finesse
Level 29
Energy Weapons +10 (85), Lockpick +3 (85), Repair +1 (76), Explosives +1 (76), Medicine +1 (76), Big Guns +7 (97)
Size Matters
Dean's Electronics => Repair +1 (77)
D.C. Journal of Internal Medicine => Medicine +1 (77)
D.C. Journal of Internal Medicine => Medicine +1 (78)
D.C. Journal of Internal Medicine => Medicine +1 (79)
D.C. Journal of Internal Medicine => Medicine +1 (80)
Level 30
Speech +10 (100), Repair +8 (86), Science +5 (86)
Almost Perfect
Pugilism Illustrated => Unarmed +1 (88)
Pugilism Illustrated => Unarmed +1 (89)
Pugilism Illustrated => Unarmed +1 (90)
Nikola Tesla and You => Energy Weapons +1 (89)
Nikola Tesla and You => Energy Weapons +1 (90)
Duck and Cover! => Explosives +1 (80)
Grognak the Barbarian => Melee Weapons +1 (93)
Grognak the Barbarian => Melee Weapons +1 (94)
Grognak the Barbarian => Melee Weapons +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (82)
D.C. Journal of Internal Medicine => Medicine +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (85)
Tumblers Today => Lockpick +1 (89)
Tumblers Today => Lockpick +1 (90)
Guns and Bullets => Small Guns +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (87)
Big Book of Science => Science +1 (88)
Big Book of Science => Science +1 (89)
Big Book of Science => Science +1 (90)
Tales of a Junktown Jerky Vendor => Barter +1 (100)