Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
6
 
Intelligence
9
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
17
 
Big Guns
15
 
Energy Weapons
50
 
Explosives
17
 
Lockpick
17
 
Medicine
25
 
Melee Weapons
15
 
Repair
60
 
Science
60
 
Small Guns
15
 
Sneak
15
 
Speech
30
 
Unarmed
15
 
Child at Heart
Educated
Intense Training
Swift Learner
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 6 IN 8 AG 5 LK 5
Repair, Science, and Energy Weapons
Xenotech Expert
Level 2
Repair +14 (50), Science +4 (40)
Swift Learner
Level 3
Energy Weapons +8 (40), Science +10 (52)
Intense Training (IN)
Level 4
Speech +13 (30), Repair +3 (55), Science +3 (55)
Educated
Level 5
Energy Weapons +10 (50), Repair +5 (60), Science +5 (60), Medicine +2 (25)
Child at Heart
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