Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Booster Shot
Child at Heart
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Grim Reaper's Sprint
Gun Nut (2)
Iron Fist
Little Leaguer (3)
Pitt Fighter
Scoundrel (3)
Silent Running
Size Matters (3)
Strong Back
Tag!
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 7 LK 5
Explosives, Small Guns, and Sneak
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Level 2
Sneak +1 (45), Small Guns +1 (50), Lockpick +3 (30), Speech +4 (29), Repair +1 (35), Barter +5 (30), Science +1 (30), Medicine +1 (30)
Gun Nut
Ant Sight
Pitt Fighter
Level 3
Sneak +3 (48), Lockpick +2 (34), Speech +2 (31), Repair +1 (36), Barter +6 (36), Science +3 (38)
Daddy's Boy/Girl
Booster Shot
Dream Crusher
Level 4
Sneak +2 (50), Lockpick +1 (35), Speech +4 (35), Repair +4 (40), Barter +4 (40), Science +2 (40)
Educated
Covert Ops
Level 5
Energy Weapons +1 (30), Lockpick +2 (40), Speech +5 (40), Repair +4 (44), Explosives +1 (45), Science +2 (50), Medicine +5 (45)
Daddy's Boy/Girl
Level 6
Small Guns +7 (60), Repair +6 (50), Barter +6 (46), Big Guns +1 (26)
Daddy's Boy/Girl
Level 7
Sneak +3 (53), Lockpick +8 (48), Barter +4 (50), Medicine +5 (55)
Gun Nut
Level 8
Lockpick +2 (50), Unarmed +5 (30), Speech +4 (44), Melee Weapons +5 (30), Big Guns +4 (45)
Size Matters
Level 9
Energy Weapons +5 (35), Unarmed +5 (35), Repair +5 (60), Melee Weapons +5 (35)
Size Matters
Level 10
Small Guns +5 (70), Lockpick +5 (55), Repair +10 (70)
Size Matters
Level 11
Sneak +4 (57), Small Guns +5 (75), Lockpick +5 (60), Speech +6 (50)
Little Leaguer
Level 12
Energy Weapons +10 (45), Unarmed +5 (40), Medicine +5 (60)
Silent Running
Level 13
Energy Weapons +5 (50), Unarmed +2 (42), Barter +2 (52), Melee Weapons +11 (56)
Little Leaguer
Level 14
Unarmed +8 (50), Speech +5 (55), Barter +3 (55), Melee Weapons +4 (65)
Little Leaguer
Level 15
Energy Weapons +10 (60), Barter +5 (65), Science +5 (60)
Scoundrel
Level 16
Unarmed +10 (60), Science +10 (70)
Tag! (Lockpick)
Level 17
Energy Weapons +5 (75), Unarmed +2 (62), Speech +2 (62), Explosives +5 (65), Medicine +6 (66)
Cyborg (Lockpick)
Barkskin
Level 18
Sneak +3 (70), Unarmed +8 (70), Speech +8 (75), Melee Weapons +1 (66)
Scoundrel (Lockpick)
Level 19
Explosives +5 (70), Barter +2 (72), Melee Weapons +9 (75), Medicine +4 (70)
Thief (Lockpick)
Level 20
Unarmed +4 (74), Repair +4 (74), Explosives +4 (74), Barter +2 (74), Science +3 (73), Medicine +3 (73)
Thief (Lockpick)
Level 21
Small Guns +5 (80), Unarmed +2 (76), Speech +1 (76), Repair +2 (76), Explosives +2 (76), Barter +1 (75), Science +3 (76), Melee Weapons +1 (76), Medicine +3 (76)
Thief (Lockpick)
Level 22
Energy Weapons +2 (77), Unarmed +1 (77), Speech +1 (77), Repair +1 (77), Explosives +2 (78), Barter +5 (80), Science +1 (77), Melee Weapons +1 (77), Medicine +1 (77), Big Guns +5 (80)
Grim Reaper's Sprint (Lockpick)
Level 23
Energy Weapons +3 (80), Unarmed +1 (78), Speech +2 (79), Repair +3 (80), Explosives +2 (80), Science +3 (80), Melee Weapons +3 (80), Medicine +3 (80)
Action Boy/Girl (Lockpick)
Level 24
Small Guns +1 (81), Energy Weapons +1 (81), Unarmed +3 (81), Speech +2 (81), Repair +2 (82), Explosives +3 (83), Barter +3 (83), Science +1 (81), Melee Weapons +2 (82), Medicine +1 (81), Big Guns +1 (81)
Strong Back (Lockpick)
Level 25
Small Guns +3 (84), Energy Weapons +1 (82), Unarmed +2 (83), Speech +1 (82), Repair +2 (84), Science +4 (85), Melee Weapons +3 (85), Medicine +3 (84), Big Guns +1 (82)
Iron Fist (Lockpick)
Level 26
Small Guns +1 (85), Energy Weapons +3 (85), Unarmed +2 (85), Speech +3 (85), Repair +1 (85), Explosives +2 (85), Barter +3 (86), Medicine +1 (85), Big Guns +4 (86)
Toughness (Lockpick)
Level 27
Energy Weapons +3 (88), Repair +3 (88), Explosives +3 (88), Barter +2 (88), Science +1 (86), Melee Weapons +3 (88), Medicine +3 (88), Big Guns +2 (88)
Adamantium Skeleton (Lockpick)
Level 28
Sneak +3 (88), Small Guns +3 (88), Energy Weapons +1 (89), Unarmed +3 (88), Speech +3 (88), Explosives +1 (89), Barter +1 (89), Science +2 (88), Melee Weapons +1 (89), Medicine +1 (89), Big Guns +1 (89)
Child at Heart (Lockpick)
Wired Reflexes
Level 29
Sneak +2 (90), Small Guns +2 (90), Energy Weapons +1 (90), Lockpick +2 (92), Unarmed +2 (90), Speech +2 (95), Repair +2 (90), Explosives +1 (90), Barter +1 (95), Science +2 (90), Melee Weapons +1 (90), Medicine +1 (90), Big Guns +1 (90)
Scoundrel (Lockpick)
Level 30
Sneak +2 (98), Small Guns +2 (98), Energy Weapons +2 (98), Unarmed +2 (100), Repair +3 (99), Explosives +2 (98), Science +3 (99), Melee Weapons +1 (100), Medicine +1 (97), Big Guns +2 (100)
Almost Perfect (Lockpick)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
D.C. Journal of Internal Medicine => Medicine +1 (100)
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