Level 1
ST 4 PE 4 EN 4 CH 1 IN 9 AG 9 LK 9
Small Guns, Explosives, and Repair
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +1 (51)
Level 2
Small Guns +14 (70), Repair +5 (50)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Perception)
Level 3
Small Guns +11 (83), Repair +3 (55), Explosives +3 (35), Science +3 (30)
Intense Training (AG)
Guns and Bullets => Small Guns +1 (84)
Big Book of Science => Science +1 (31)
Bobblehead (Endurance)
Bobblehead (Agility)
Level 4
Small Guns +16 (100), Repair +1 (56), Medicine +3 (30)
Educated
Bobblehead (Luck)
Duck and Cover! => Explosives +1 (36)
Bobblehead (Repair)
Level 5
Repair +14 (80), Explosives +4 (42), Medicine +5 (35)
Intense Training (PE)
Dean's Electronics => Repair +1 (81)
Bobblehead (Explosives)
Level 6
Lockpick +1 (20), Repair +19 (100), Explosives +3 (55)
Gunslinger
Bobblehead (Medicine)
Bobblehead (Sneak)
Tumblers Today => Lockpick +1 (21)
Barkskin
Bobblehead (Strength)
Level 7
Sneak +23 (65)
Thief
Chinese Army: Special Ops Training Manual => Sneak +1 (66)
Chinese Army: Special Ops Training Manual => Sneak +1 (67)
Chinese Army: Special Ops Training Manual => Sneak +1 (68)
Hematophage
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +1 (69)
Chinese Army: Special Ops Training Manual => Sneak +1 (70)
Level 8
Sneak +20 (90), Lockpick +1 (37), Medicine +2 (47)
Scrounger
Bobblehead (Science)
D.C. Journal of Internal Medicine => Medicine +1 (48)
Level 9
Sneak +10 (100), Lockpick +3 (40), Medicine +7 (55), Big Guns +3 (20)
Strong Back
Level 10
Energy Weapons +11 (30), Unarmed +3 (20), Science +9 (50)
Finesse
Level 11
Energy Weapons +20 (50), Lockpick +3 (43)
Here and Now
Tumblers Today => Lockpick +1 (44)
Tumblers Today => Lockpick +1 (45)
Level 12
Lockpick +3 (48), Speech +1 (10), Barter +1 (10), Melee Weapons +3 (20), Medicine +15 (70)
Silent Running
Bobblehead (Energy Weapons)
Level 13
Energy Weapons +1 (61), Lockpick +2 (50), Explosives +10 (65), Medicine +10 (80)
Mysterious Stranger