Strength
10
 
Perception
6
 
Endurance
5
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Dream Crusher
Educated
Escalator to Heaven
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Intense Training (10)
Little Leaguer (3)
Master Trader
Nerves of Steel
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Superior Defender
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 2 CH 9 IN 9 AG 5 LK 5
Lockpick, Barter, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Big Book of Science => Science +1 (39)
Big Book of Science => Science +1 (40)
Level 2
Barter +20 (70)
Intense Training (ST)
Level 3
Barter +20 (90)
Intense Training (ST)
Level 4
Speech +10 (60), Barter +10 (100)
Intense Training (ST)
Level 5
Speech +20 (81)
Intense Training (LK)
Level 6
Lockpick +1 (47), Speech +19 (100)
Educated
Level 7
Lockpick +23 (70)
Intense Training (LK)
Level 8
Lockpick +23 (94)
Intense Training (LK)
Level 9
Lockpick +6 (100), Science +17 (59)
Intense Training (LK)
Level 10
Science +23 (82)
Intense Training (AG)
Level 11
Science +18 (100), Medicine +5 (42)
Intense Training (AG)
Level 12
Medicine +23 (65)
Intense Training (AG)
Level 13
Medicine +23 (88)
Comprehension
Level 14
Sneak +11 (46), Medicine +12 (100)
Master Trader
Level 15
Sneak +23 (79)
Silent Running
Level 16
Sneak +21 (100), Energy Weapons +2 (46)
Tag! (Energy Weapons)
Level 17
Energy Weapons +23 (69)
Gun Nut
Level 18
Energy Weapons +23 (92)
Little Leaguer
Level 19
Energy Weapons +8 (100), Melee Weapons +15 (62)
Little Leaguer
Level 20
Melee Weapons +23 (90)
Little Leaguer
Level 21
Melee Weapons +10 (100), Big Guns +13 (36)
Gun Nut
Level 22
Big Guns +23 (59)
Gun Nut
Level 23
Big Guns +23 (82)
Better Criticals
Level 24
Unarmed +5 (32), Big Guns +18 (100)
No Weaknesses
Level 25
Unarmed +23 (55)
Action Boy/Girl
Level 26
Unarmed +23 (78)
Nerves of Steel
Level 27
Unarmed +22 (100), Explosives +1 (45)
Ninja
Level 28
Explosives +23 (68)
Grim Reaper's Sprint
Level 29
Explosives +23 (91)
Sniper
Level 30
Small Guns +14 (67), Explosives +9 (100)
Escalator to Heaven
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (69)
Guns and Bullets => Small Guns +2 (71)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
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