Level 1
ST 3 PE 8 EN 3 CH 2 IN 6 AG 10 LK 8
Small Guns, Sneak, and Explosives
Level 2
Sneak +9 (50), Small Guns +6 (52), Explosives +1 (38)
Gun Nut
Bobblehead (Agility)
Wired Reflexes
Level 3
Sneak +5 (55), Small Guns +4 (61), Explosives +7 (45)
Gun Nut
Level 4
Sneak +5 (60), Lockpick +8 (30), Explosives +3 (48)
Educated
Level 5
Sneak +5 (65), Small Guns +4 (70), Repair +2 (35), Explosives +2 (50), Barter +2 (12), Science +2 (20), Medicine +2 (20)
Gun Nut
Bobblehead (Perception)
Dream Crusher
Level 6
Sneak +5 (70), Small Guns +10 (80), Repair +4 (39)
Intense Training (PE)
Guns and Bullets => Small Guns +1 (81)
Level 7
Sneak +2 (72), Small Guns +4 (85), Lockpick +6 (40), Repair +1 (40), Explosives +6 (60)
Gunslinger
Level 8
Sneak +8 (81), Small Guns +10 (96), Energy Weapons +1 (28)
Intense Training (LK)
Level 9
Small Guns +4 (100), Energy Weapons +2 (30), Lockpick +9 (50), Explosives +4 (65)
Intense Training (LK)
Level 10
Sneak +19 (100)
Intense Training (IN)
Level 11
Explosives +20 (85)
Intense Training (IN)
Level 12
Unarmed +1 (14), Repair +5 (52), Explosives +15 (100)
Intense Training (IN)
Level 13
Lockpick +2 (52), Unarmed +1 (15), Speech +4 (15), Repair +3 (57), Barter +2 (15), Science +3 (32), Melee Weapons +2 (15), Medicine +3 (32), Big Guns +2 (15)
Intense Training (IN)
Level 14
Lockpick +13 (65), Repair +2 (59), Barter +5 (20), Science +3 (35)
Intense Training (EN)
Level 15
Lockpick +8 (73), Unarmed +3 (22), Speech +5 (20), Repair +1 (60), Medicine +3 (35), Big Guns +3 (22)
Intense Training (EN)
Level 16
Lockpick +7 (80), Unarmed +3 (27), Speech +5 (25), Repair +5 (65), Big Guns +3 (27)
Intense Training (EN)
Tumblers Today => Lockpick +1 (81)
Guns and Bullets => Small Guns +1 (100)
Bobblehead (Endurance)
Level 17
Lockpick +4 (90), Unarmed +1 (30), Barter +17 (37), Big Guns +1 (30)
Thief
Level 18
Speech +5 (30), Repair +3 (68), Medicine +15 (50)
Action Boy/Girl
Level 19
Lockpick +10 (100), Repair +5 (73), Barter +3 (40), Melee Weapons +5 (20)
Demolition Expert
Level 20
Repair +17 (90), Science +6 (41)
Silent Running
Bobblehead (Repair)
Covert Ops
Level 21
Energy Weapons +5 (35), Science +8 (52), Medicine +10 (60)
Grim Reaper's Sprint
Level 22
Energy Weapons +10 (45), Science +13 (65)
Better Criticals
Level 23
Energy Weapons +3 (58), Science +5 (70), Medicine +15 (75)
Cyborg
Level 24
Energy Weapons +2 (60), Science +6 (76), Medicine +15 (90)
Finesse
Level 25
Energy Weapons +9 (69), Science +4 (80), Medicine +10 (100)
Light Step
Level 26
Energy Weapons +1 (70), Melee Weapons +22 (42)
Toughness
Level 27
Melee Weapons +23 (65)
Infiltrator
Level 28
Science +3 (83), Melee Weapons +20 (85)
Ninja
Level 29
Speech +1 (31), Science +7 (90), Melee Weapons +15 (100)
Nerves of Steel
Level 30
Speech +13 (50), Science +10 (100)
No Weaknesses
Tales of a Junktown Jerky Vendor => Barter +1 (47)
Bobblehead (Speech)
Rad Regeneration
Grognak the Barbarian => Melee Weapons +1 (100)