Strength
5
 
Perception
10
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
530
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
47
 
Big Guns
30
 
Energy Weapons
70
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
60
 
Unarmed
30
 
Action Boy/Girl
Better Criticals
Covert Ops
Cyborg
Demolition Expert
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Infiltrator
Intense Training (10)
Light Step
Nerves of Steel
Ninja
No Weaknesses
Rad Regeneration
Silent Running
Thief
Toughness
Wired Reflexes
Level 1
ST 3 PE 8 EN 3 CH 2 IN 6 AG 10 LK 8
Small Guns, Sneak, and Explosives
Level 2
Sneak +9 (50), Small Guns +6 (52), Explosives +1 (38)
Gun Nut
Bobblehead (Agility)
Wired Reflexes
Level 3
Sneak +5 (55), Small Guns +4 (61), Explosives +7 (45)
Gun Nut
Level 4
Sneak +5 (60), Lockpick +8 (30), Explosives +3 (48)
Educated
Level 5
Sneak +5 (65), Small Guns +4 (70), Repair +2 (35), Explosives +2 (50), Barter +2 (12), Science +2 (20), Medicine +2 (20)
Gun Nut
Bobblehead (Perception)
Dream Crusher
Level 6
Sneak +5 (70), Small Guns +10 (80), Repair +4 (39)
Intense Training (PE)
Guns and Bullets => Small Guns +1 (81)
Level 7
Sneak +2 (72), Small Guns +4 (85), Lockpick +6 (40), Repair +1 (40), Explosives +6 (60)
Gunslinger
Level 8
Sneak +8 (81), Small Guns +10 (96), Energy Weapons +1 (28)
Intense Training (LK)
Level 9
Small Guns +4 (100), Energy Weapons +2 (30), Lockpick +9 (50), Explosives +4 (65)
Intense Training (LK)
Level 10
Sneak +19 (100)
Intense Training (IN)
Level 11
Explosives +20 (85)
Intense Training (IN)
Level 12
Unarmed +1 (14), Repair +5 (52), Explosives +15 (100)
Intense Training (IN)
Level 13
Lockpick +2 (52), Unarmed +1 (15), Speech +4 (15), Repair +3 (57), Barter +2 (15), Science +3 (32), Melee Weapons +2 (15), Medicine +3 (32), Big Guns +2 (15)
Intense Training (IN)
Level 14
Lockpick +13 (65), Repair +2 (59), Barter +5 (20), Science +3 (35)
Intense Training (EN)
Level 15
Lockpick +8 (73), Unarmed +3 (22), Speech +5 (20), Repair +1 (60), Medicine +3 (35), Big Guns +3 (22)
Intense Training (EN)
Level 16
Lockpick +7 (80), Unarmed +3 (27), Speech +5 (25), Repair +5 (65), Big Guns +3 (27)
Intense Training (EN)
Tumblers Today => Lockpick +1 (81)
Guns and Bullets => Small Guns +1 (100)
Bobblehead (Endurance)
Level 17
Lockpick +4 (90), Unarmed +1 (30), Barter +17 (37), Big Guns +1 (30)
Thief
Level 18
Speech +5 (30), Repair +3 (68), Medicine +15 (50)
Action Boy/Girl
Level 19
Lockpick +10 (100), Repair +5 (73), Barter +3 (40), Melee Weapons +5 (20)
Demolition Expert
Level 20
Repair +17 (90), Science +6 (41)
Silent Running
Bobblehead (Repair)
Covert Ops
Level 21
Energy Weapons +5 (35), Science +8 (52), Medicine +10 (60)
Grim Reaper's Sprint
Level 22
Energy Weapons +10 (45), Science +13 (65)
Better Criticals
Level 23
Energy Weapons +3 (58), Science +5 (70), Medicine +15 (75)
Cyborg
Level 24
Energy Weapons +2 (60), Science +6 (76), Medicine +15 (90)
Finesse
Level 25
Energy Weapons +9 (69), Science +4 (80), Medicine +10 (100)
Light Step
Level 26
Energy Weapons +1 (70), Melee Weapons +22 (42)
Toughness
Level 27
Melee Weapons +23 (65)
Infiltrator
Level 28
Science +3 (83), Melee Weapons +20 (85)
Ninja
Level 29
Speech +1 (31), Science +7 (90), Melee Weapons +15 (100)
Nerves of Steel
Level 30
Speech +13 (50), Science +10 (100)
No Weaknesses
Tales of a Junktown Jerky Vendor => Barter +1 (47)
Bobblehead (Speech)
Rad Regeneration
Grognak the Barbarian => Melee Weapons +1 (100)
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