Strength
10
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
10
 
Agility
5
 
Luck
1
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
9
 
Big Guns
13
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
15
 
Medicine
38
 
Melee Weapons
23
 
Repair
23
 
Science
38
 
Small Guns
13
 
Sneak
13
 
Speech
9
 
Unarmed
13
 
Level 1
ST 10 PE 6 EN 5 CH 3 IN 10 AG 5 LK 1
Science, Medicine, and Energy Weapons
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