Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
4
 
Intelligence
4
 
Agility
6
 
Luck
7
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
14
 
Barter
14
 
Big Guns
35
 
Energy Weapons
33
 
Explosives
18
 
Lockpick
20
 
Medicine
20
 
Melee Weapons
20
 
Repair
25
 
Science
14
 
Small Guns
38
 
Sneak
18
 
Speech
14
 
Unarmed
20
 
Gun Nut
Level 1
ST 7 PE 6 EN 7 CH 4 IN 3 AG 6 LK 7
Big Guns, Energy Weapons, and Small Guns
Bobblehead (Intelligence)
Level 2
Lockpick +2 (20), Repair +6 (25), Medicine +6 (20)
Gun Nut
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