Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
13%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
36
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
78
 
Unarmed
35
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Here and Now
Impartial Mediation
Intense Training (9)
Nerves of Steel
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Wired Reflexes
Level 1
ST 4 PE 8 EN 4 CH 5 IN 7 AG 8 LK 4
Sneak, Medicine, and Small Guns
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 2
Sneak +8 (56), Small Guns +10 (58)
Intense Training (IN)
Level 3
Energy Weapons +15 (50), Lockpick +4 (39)
Intense Training (PE)
Level 4
Speech +19 (46)
Educated
Level 5
Sneak +14 (70), Small Guns +2 (60), Speech +4 (50), Repair +2 (35)
Comprehension
Ant Might
Auto Expert
Booster Shot
Hematophage
Pitt Fighter
Wired Reflexes
Rad Regeneration
Power Armor Training
Level 6
Energy Weapons +10 (60), Lockpick +11 (50), Medicine +1 (49)
Gunslinger
Level 7
Sneak +10 (80), Small Guns +10 (70), Repair +1 (38), Medicine +1 (52)
Intense Training (IN)
Level 8
Sneak +10 (90), Energy Weapons +3 (63), Speech +10 (60)
Impartial Mediation
Level 9
Small Guns +10 (80), Energy Weapons +1 (64), Speech +10 (70), Repair +2 (40)
Commando
Level 10
Small Guns +10 (90), Repair +13 (53)
Here and Now
Level 11
Repair +17 (70), Medicine +6 (58)
Intense Training (AG)
Level 12
Small Guns +5 (97), Energy Weapons +16 (80), Medicine +2 (60)
Silent Running
Level 13
Small Guns +3 (100), Energy Weapons +20 (100)
Sniper
Level 14
Lockpick +23 (73)
Intense Training (EN)
Level 15
Lockpick +23 (96)
Intense Training (LK)
Level 16
Lockpick +4 (100), Medicine +19 (79)
Better Criticals
Level 17
Repair +2 (72), Medicine +21 (100)
Intense Training (EN)
Level 18
Repair +23 (95)
Concentrated Fire
Level 19
Repair +5 (100), Explosives +3 (38), Science +15 (50)
Finesse
Level 20
Explosives +12 (50), Big Guns +11 (40)
Grim Reaper's Sprint
Level 21
Barter +3 (31), Science +1 (52), Big Guns +19 (60)
Intense Training (LK)
Level 22
Science +3 (55), Big Guns +20 (80)
Intense Training (ST)
Level 23
Barter +3 (34), Big Guns +20 (100)
Action Boy/Girl
Level 24
Explosives +19 (70), Barter +4 (38)
Child at Heart
Level 25
Explosives +16 (86), Barter +2 (40), Science +5 (60)
Cyborg
Level 26
Explosives +14 (100), Barter +9 (49)
Nerves of Steel
Level 27
Barter +1 (50), Science +22 (82)
Quantum Chemist
Level 28
Barter +5 (55), Science +18 (100)
Fast Metabolism
Level 29
Barter +23 (78)
Demolition Expert
Level 30
Barter +22 (100), Melee Weapons +1 (36)
Almost Perfect
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