Strength
4
 
Perception
6
 
Endurance
4
 
Charisma
7
 
Intelligence
6
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
190
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
350
 
Melee Damage
2.0
 
Skill Points
19
 
Barter
100
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
76
 
Medicine
77
 
Melee Weapons
15
 
Repair
29
 
Science
73
 
Small Guns
100
 
Sneak
25
 
Speech
100
 
Unarmed
15
 
Barkskin
Better Criticals
Cannibal
Educated
Finesse
Fortune Finder
Gun Nut (2)
Gunslinger
Intense Training (5)
Master Trader
Scoundrel (2)
Tag!
Level 1
ST 4 PE 4 EN 4 CH 7 IN 6 AG 7 LK 8
Small Guns, Speech, and Barter
Level 2
Small Guns +10 (50), Speech +4 (39), Barter +2 (37)
Gun Nut
Level 3
Small Guns +5 (60), Speech +8 (47), Barter +3 (40)
Gun Nut
Level 4
Small Guns +3 (63), Speech +5 (52), Barter +8 (48)
Educated
Level 5
Small Guns +7 (70), Speech +7 (64), Barter +5 (58)
Scoundrel
Level 6
Small Guns +6 (76), Speech +4 (68), Barter +9 (67)
Gunslinger
Level 7
Small Guns +6 (83), Speech +7 (76), Barter +6 (74)
Intense Training (LK)
Level 8
Small Guns +5 (88), Speech +5 (81), Barter +9 (83)
Intense Training (LK)
Level 9
Medicine +19 (38)
Fortune Finder
Level 10
Small Guns +8 (98), Speech +5 (86), Barter +4 (87), Medicine +2 (40)
Intense Training (AG)
Barkskin
Level 11
Small Guns +2 (100), Lockpick +5 (20), Speech +2 (88), Barter +2 (89), Medicine +8 (48)
Finesse
Level 12
Lockpick +7 (27), Speech +3 (91), Barter +4 (93), Medicine +5 (53)
Cannibal
Level 13
Lockpick +11 (38), Speech +4 (100), Barter +2 (100), Medicine +2 (55)
Scoundrel
Level 14
Lockpick +11 (49), Medicine +8 (63)
Master Trader
Level 15
Lockpick +13 (64), Medicine +6 (69)
Intense Training (PE)
Level 16
Science +19 (38)
Intense Training (PE)
Level 17
Science +19 (57)
Better Criticals
Level 18
Lockpick +10 (76), Science +1 (73), Medicine +8 (77)
Tag! (Science)
Bobblehead (Agility)
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