Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
230
 
Critical Chance
14%
 
Dmg Resist
5%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
60
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
60
 
Repair
100
 
Science
100
 
Small Guns
80
 
Sneak
80
 
Speech
60
 
Unarmed
60
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Power Armor Training
Rad Regeneration
Size Matters
Sniper
Tag!
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 5 IN 9 AG 6 LK 5
Melee Weapons, Unarmed, Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 2
Barter +20 (48)
Intense Training (LK)
Ant Might
Level 3
Barter +6 (54), Science +14 (50)
Intense Training (EN)
Level 4
Repair +14 (50), Melee Weapons +6 (49)
Educated
Level 5
Energy Weapons +1 (31), Speech +7 (50), Melee Weapons +1 (50), Medicine +14 (50)
Comprehension
Level 6
Energy Weapons +18 (49), Unarmed +5 (50)
Intense Training (ST)
Level 7
Small Guns +4 (36), Energy Weapons +1 (50), Sneak +18 (50)
Intense Training (AG)
Level 8
Small Guns +14 (50), Lockpick +4 (34), Big Guns +5 (50)
Size Matters
Level 9
Lockpick +16 (50), Explosives +7 (37)
Intense Training (ST)
Level 10
Small Guns +5 (55), Sneak +5 (55), Explosives +13 (50)
Intense Training (LK)
Level 11
Small Guns +11 (66), Sneak +11 (66), Repair +1 (51)
Intense Training (PE)
Barkskin
Level 12
Small Guns +11 (77), Sneak +11 (77), Big Guns +1 (53)
Intense Training (EN)
Level 13
Repair +23 (75)
Intense Training (LK)
Level 14
Energy Weapons +7 (60), Lockpick +1 (54), Speech +1 (52), Melee Weapons +5 (60), Big Guns +6 (60), Medicine +3 (54)
Intense Training (AG)
Level 15
Unarmed +7 (60), Speech +8 (60), Barter +5 (60), Science +3 (54)
Sniper
Level 16
Lockpick +10 (79), Explosives +7 (60), Medicine +6 (60)
Tag! (Lockpick)
Level 17
Lockpick +21 (100), Science +2 (56)
Action Boy/Girl
Level 18
Repair +2 (77), Science +21 (77)
Finesse
Level 19
Repair +11 (88), Science +12 (89)
Better Criticals
Level 20
Repair +12 (100), Science +11 (100)
Grim Reaper's Sprint
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Would you like to comment? Sign up for new account, or sign in if you are already a member.