Level 1
ST 5 PE 6 EN 4 CH 4 IN 9 AG 6 LK 6
Lockpick, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Repair +11 (34)
Lady Killer/Black Widow
Level 3
Sneak +13 (30), Repair +6 (40)
Intense Training (EN)
Level 4
Sneak +10 (40), Barter +7 (20), Science +2 (25)
Educated
Level 5
Speech +12 (40), Barter +10 (30)
Comprehension
Level 6
Barter +10 (40), Melee Weapons +5 (20), Medicine +7 (40)
Toughness
Level 7
Energy Weapons +3 (20), Lockpick +4 (36), Science +15 (40)
Gunslinger
Level 8
Energy Weapons +10 (30), Lockpick +2 (38), Medicine +10 (50)
Strong Back
Level 9
Lockpick +2 (40), Science +10 (50), Medicine +10 (60)
Commando
Level 10
Science +10 (60), Melee Weapons +10 (30), Big Guns +2 (17)
Finesse
Level 11
Energy Weapons +10 (40), Unarmed +5 (22), Explosives +3 (20), Big Guns +4 (23)
Intense Training (EN)
Level 12
Explosives +5 (25), Big Guns +17 (40)
Sniper
Level 13
Explosives +12 (37), Melee Weapons +10 (40)
Life Giver
Level 14
Small Guns +1 (41), Unarmed +18 (40), Explosives +3 (40)
Cyborg
Level 15
Small Guns +19 (60), Energy Weapons +3 (53)
Lawbringer
Level 16
Energy Weapons +7 (60), Speech +15 (55)
Action Boy/Girl
Level 17
Speech +15 (70), Barter +7 (47)
Better Criticals
Level 18
Sneak +5 (45), Lockpick +10 (50), Repair +5 (45), Barter +2 (49)
Concentrated Fire
Level 19
Sneak +6 (51), Unarmed +5 (45), Barter +1 (50), Melee Weapons +5 (45), Big Guns +5 (45)
Child at Heart
Level 20
Unarmed +2 (47), Repair +10 (55), Melee Weapons +5 (50), Big Guns +5 (50)
Grim Reaper's Sprint
Level 21
Sneak +4 (55), Unarmed +3 (50), Repair +5 (60), Explosives +10 (50)
Fast Metabolism
Level 22
Sneak +2 (57), Small Guns +10 (70), Science +10 (70)
Puppies!
Level 23
Sneak +7 (66), Barter +10 (60), Science +5 (75)
Intense Training (AG)
Level 24
Sneak +4 (70), Small Guns +3 (75), Lockpick +7 (57), Big Guns +8 (60)
Intense Training (EN)
Level 25
Energy Weapons +9 (69), Lockpick +13 (75)
Thief
Level 26
Energy Weapons +6 (75), Repair +15 (75), Barter +1 (61)
Nerves of Steel
Level 27
Barter +9 (70), Medicine +3 (63), Big Guns +10 (70)
Quantum Chemist
Level 28
Speech +10 (80), Medicine +12 (75)
Rad Absorption
Level 29
Small Guns +5 (80), Energy Weapons +4 (79), Unarmed +8 (60), Barter +5 (75)
Thief
Level 30
Energy Weapons +3 (90), Repair +3 (80), Explosives +2 (60), Barter +3 (90), Science +3 (80), Melee Weapons +5 (65), Medicine +3 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Ant Sight
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)