Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Lockpick, Repair
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 2
Small Guns +12 (44), Explosives +8 (25)
Intense Training (EN)
Level 3
Small Guns +11 (57), Lockpick +8 (40), Repair +1 (41)
Intense Training (AG)
Level 4
Small Guns +3 (60), Lockpick +10 (50), Repair +2 (43), Medicine +5 (40)
Educated
Level 5
Repair +15 (59), Barter +8 (16)
Intense Training (LK)
Bobblehead (Luck)
Level 6
Small Guns +9 (70), Repair +11 (70), Medicine +3 (44)
Toughness
Level 7
Small Guns +5 (75), Barter +4 (20), Science +8 (34), Medicine +6 (50)
Bloody Mess
Level 8
Small Guns +5 (80), Lockpick +2 (53), Repair +10 (80), Science +6 (40)
Commando
Level 9
Lockpick +7 (60), Barter +5 (25), Big Guns +5 (25), Medicine +6 (56)
Strong Back
Bobblehead (Repair)
Bobblehead (Agility)
Bobblehead (Perception)
Ant Sight
Bobblehead (Small Guns)
Level 10
Energy Weapons +3 (25), Lockpick +11 (75), Medicine +9 (65)
Finesse
Level 11
Lockpick +5 (80), Explosives +3 (33), Barter +5 (30), Medicine +10 (75)
Gunslinger
Guns and Bullets => Small Guns +1 (93)
Guns and Bullets => Small Guns +1 (94)
Guns and Bullets => Small Guns +1 (95)
Guns and Bullets => Small Guns +1 (96)
Guns and Bullets => Small Guns +1 (97)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Level 12
Explosives +3 (36), Big Guns +15 (40), Medicine +5 (80)
Sniper
Level 13
Explosives +9 (47), Big Guns +14 (54)
Intense Training (PE)
Bobblehead (Science)
Bobblehead (Lockpick)
Level 14
Explosives +2 (49), Big Guns +21 (75)
Adamantium Skeleton
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Explosives)
Level 15
Energy Weapons +13 (50), Science +10 (60)
Cyborg
Bobblehead (Endurance)
Level 16
Explosives +21 (80), Barter +2 (42)
Tag! (Energy Weapons)
Level 17
Energy Weapons +2 (67), Barter +18 (60), Big Guns +3 (90)
Action Boy/Girl
Bobblehead (Energy Weapons)
Level 18
Energy Weapons +13 (90), Explosives +10 (90)
Better Criticals
Level 19
Energy Weapons +5 (95), Explosives +5 (95), Barter +8 (68), Big Guns +5 (95)
Intense Training (ST)
Barkskin
Wired Reflexes
Level 20
Energy Weapons +5 (100), Lockpick +1 (93), Explosives +5 (100), Barter +7 (75), Big Guns +5 (100)
Grim Reaper's Sprint
Dean's Electronics => Repair +1 (91)