Strength
8
 
Perception
9
 
Endurance
8
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
75
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
93
 
Medicine
80
 
Melee Weapons
22
 
Repair
91
 
Science
60
 
Small Guns
100
 
Sneak
22
 
Speech
8
 
Unarmed
22
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Lockpick, Repair
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 2
Small Guns +12 (44), Explosives +8 (25)
Intense Training (EN)
Level 3
Small Guns +11 (57), Lockpick +8 (40), Repair +1 (41)
Intense Training (AG)
Level 4
Small Guns +3 (60), Lockpick +10 (50), Repair +2 (43), Medicine +5 (40)
Educated
Level 5
Repair +15 (59), Barter +8 (16)
Intense Training (LK)
Bobblehead (Luck)
Level 6
Small Guns +9 (70), Repair +11 (70), Medicine +3 (44)
Toughness
Level 7
Small Guns +5 (75), Barter +4 (20), Science +8 (34), Medicine +6 (50)
Bloody Mess
Level 8
Small Guns +5 (80), Lockpick +2 (53), Repair +10 (80), Science +6 (40)
Commando
Level 9
Lockpick +7 (60), Barter +5 (25), Big Guns +5 (25), Medicine +6 (56)
Strong Back
Bobblehead (Repair)
Bobblehead (Agility)
Bobblehead (Perception)
Ant Sight
Bobblehead (Small Guns)
Level 10
Energy Weapons +3 (25), Lockpick +11 (75), Medicine +9 (65)
Finesse
Level 11
Lockpick +5 (80), Explosives +3 (33), Barter +5 (30), Medicine +10 (75)
Gunslinger
Guns and Bullets => Small Guns +1 (93)
Guns and Bullets => Small Guns +1 (94)
Guns and Bullets => Small Guns +1 (95)
Guns and Bullets => Small Guns +1 (96)
Guns and Bullets => Small Guns +1 (97)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Level 12
Explosives +3 (36), Big Guns +15 (40), Medicine +5 (80)
Sniper
Level 13
Explosives +9 (47), Big Guns +14 (54)
Intense Training (PE)
Bobblehead (Science)
Bobblehead (Lockpick)
Level 14
Explosives +2 (49), Big Guns +21 (75)
Adamantium Skeleton
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Explosives)
Level 15
Energy Weapons +13 (50), Science +10 (60)
Cyborg
Bobblehead (Endurance)
Level 16
Explosives +21 (80), Barter +2 (42)
Tag! (Energy Weapons)
Level 17
Energy Weapons +2 (67), Barter +18 (60), Big Guns +3 (90)
Action Boy/Girl
Bobblehead (Energy Weapons)
Level 18
Energy Weapons +13 (90), Explosives +10 (90)
Better Criticals
Level 19
Energy Weapons +5 (95), Explosives +5 (95), Barter +8 (68), Big Guns +5 (95)
Intense Training (ST)
Barkskin
Wired Reflexes
Level 20
Energy Weapons +5 (100), Lockpick +1 (93), Explosives +5 (100), Barter +7 (75), Big Guns +5 (100)
Grim Reaper's Sprint
Dean's Electronics => Repair +1 (91)
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