Strength
8
 
Perception
7
 
Endurance
8
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
76
 
Big Guns
90
 
Energy Weapons
43
 
Explosives
90
 
Lockpick
90
 
Medicine
80
 
Melee Weapons
22
 
Repair
90
 
Science
75
 
Small Guns
90
 
Sneak
60
 
Speech
10
 
Unarmed
22
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Better Criticals
Bloody Mess
Commando
Covert Ops
Cyborg
Educated
Finesse
Gunslinger
Intense Training (3)
Silent Running
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Repair, Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +3 (35), Explosives +8 (25), Barter +8 (15)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Science)
Level 3
Lockpick +12 (50), Repair +4 (45), Medicine +4 (40)
Intense Training (LK)
Bobblehead (Repair)
Bobblehead (Small Guns)
Covert Ops
Level 4
Lockpick +7 (60), Repair +8 (63), Barter +4 (20), Science +1 (40)
Educated
Ant Might
Level 5
Small Guns +11 (61), Repair +12 (75)
Intense Training (AG)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Charisma)
Level 6
Small Guns +14 (75), Sneak +7 (29), Explosives +2 (40)
Toughness
Level 7
Sneak +11 (40), Barter +2 (24), Medicine +10 (50)
Bloody Mess
Level 8
Barter +13 (37), Science +10 (50)
Commando
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Endurance)
Level 9
Big Guns +13 (45), Medicine +10 (60)
Strong Back
Bobblehead (Energy Weapons)
Level 10
Small Guns +10 (85), Barter +13 (60)
Finesse
Level 11
Small Guns +5 (90), Repair +8 (83), Science +10 (60)
Gunslinger
Level 12
Repair +7 (90), Barter +16 (76)
Sniper
Level 13
Science +10 (70), Medicine +13 (73)
Silent Running
Level 14
Big Guns +23 (68)
Cyborg
Level 15
Big Guns +22 (90), Medicine +1 (74)
Adamantium Skeleton
Level 16
Explosives +17 (57), Medicine +6 (80)
Action Boy/Girl
Level 17
Lockpick +20 (90), Science +3 (73)
Better Criticals
Level 18
Energy Weapons +3 (43), Explosives +18 (90), Science +2 (75)
Tag! (Explosives)
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