Level 1
ST 5 PE 6 EN 5 CH 2 IN 6 AG 8 LK 8
Small Guns, Sneak, and Lockpick
Level 2
Sneak +3 (45), Small Guns +3 (40), Lockpick +2 (40), Speech +8 (18)
Thief
Level 3
Speech +7 (25), Repair +2 (20), Science +2 (20), Medicine +2 (20), Big Guns +3 (19)
Lady Killer/Black Widow
Level 4
Small Guns +5 (45), Barter +10 (20), Big Guns +1 (22)
Intense Training (EN)
Level 5
Small Guns +5 (50), Energy Weapons +2 (20), Unarmed +2 (20), Explosives +2 (20), Medicine +2 (22), Big Guns +3 (25)
Comprehension
Level 6
Small Guns +5 (55), Lockpick +3 (43), Speech +5 (30), Medicine +3 (25)
Toughness
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Level 7
Sneak +5 (50), Lockpick +2 (45), Explosives +5 (25), Barter +3 (25), Melee Weapons +1 (17)
Gunslinger
Level 8
Sneak +5 (55), Small Guns +5 (60), Lockpick +5 (50), Melee Weapons +1 (18)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (20)
Bobblehead (Strength)
Level 9
Small Guns +5 (65), Speech +5 (35), Explosives +1 (26), Big Guns +5 (45)
Size Matters
Level 10
Lockpick +5 (55), Explosives +4 (30), Melee Weapons +2 (24), Medicine +5 (30)
Intense Training (AG)
Level 11
Sneak +3 (60), Small Guns +3 (70), Lockpick +5 (60), Explosives +5 (35)
Finesse
Level 12
Small Guns +10 (80), Speech +5 (40), Melee Weapons +1 (25)
Mister Sandman
Level 13
Speech +1 (41), Explosives +5 (40), Barter +5 (30), Medicine +5 (35)
Silent Running
Bobblehead (Perception)
Level 14
Energy Weapons +3 (25), Lockpick +3 (65), Speech +7 (48), Explosives +3 (45)
Intense Training (EN)
Paradise Lost => Speech +2 (50)
Level 15
Explosives +3 (48), Melee Weapons +10 (35), Big Guns +3 (50)
Educated
Level 16
Energy Weapons +5 (30), Unarmed +2 (24), Repair +5 (25), Explosives +2 (50), Science +5 (25)
Better Criticals
Level 17
Unarmed +1 (25), Barter +8 (38), Melee Weapons +5 (40), Medicine +5 (40)
Action Boy/Girl
Level 18
Sneak +5 (75), Small Guns +5 (85), Lockpick +5 (70), Speech +2 (52), Barter +2 (40)
Tag! (Melee Weapons)
Level 19
Unarmed +4 (29), Repair +10 (35), Science +5 (30)
Night Person
Level 20
Unarmed +1 (30), Speech +3 (55), Explosives +5 (55), Barter +10 (50)
Explorer
Level 21
Sneak +5 (80), Small Guns +5 (90), Explosives +4 (59), Medicine +5 (45)
Grim Reaper's Sprint
Level 22
Lockpick +13 (83), Explosives +6 (65)
Puppies!
Level 23
Sneak +2 (82), Small Guns +10 (100), Lockpick +2 (85), Speech +5 (60)
Solar Powered
Bobblehead (Charisma)
Level 24
Sneak +3 (85), Lockpick +5 (90), Speech +3 (65), Barter +3 (55), Medicine +5 (50)
Chem Resistant
Bobblehead (Intelligence)
Level 25
Sneak +1 (86), Lockpick +10 (100), Repair +3 (40), Science +3 (35), Medicine +3 (55)
Sniper
Level 26
Sneak +14 (100), Speech +1 (66), Barter +5 (60)
Nerves of Steel
Bobblehead (Agility)
Level 27
Energy Weapons +10 (40), Science +5 (40), Medicine +5 (60)
Adamantium Skeleton
Bobblehead (Luck)
Level 28
Energy Weapons +4 (45), Speech +3 (70), Explosives +4 (70), Barter +1 (62), Melee Weapons +4 (60), Medicine +4 (65)
Mysterious Stranger
Bobblehead (Endurance)
Level 29
Unarmed +2 (35), Repair +4 (45), Barter +3 (65), Science +4 (50), Melee Weapons +5 (65), Big Guns +2 (55)
Daddy's Boy/Girl
Level 30
Energy Weapons +5 (54), Speech +5 (87), Barter +5 (82), Melee Weapons +5 (76)
Almost Perfect
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Dean's Electronics => Repair +2 (61)
Duck and Cover! => Explosives +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)