Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
20
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
37
 
Medicine
25
 
Melee Weapons
15
 
Repair
50
 
Science
37
 
Small Guns
40
 
Sneak
30
 
Speech
25
 
Unarmed
15
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Lockpick, Small Guns, and Sneak
Level 2
Speech +5 (20), Repair +4 (32), Explosives +10 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Speech +5 (25), Repair +11 (50), Barter +4 (19)
Gun Nut
Level 4
Lockpick +7 (37), Barter +1 (20), Science +12 (37)
Educated
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