Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
13%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
92
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
35
 
Unarmed
40
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Bloody Mess
Commando
Concentrated Fire
Devil's Highway
Educated
Explorer
Finesse
Grim Reaper's Sprint
Here and Now
Intense Training (4)
Life Giver
Mister Sandman
Mysterious Stranger
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Size Matters (2)
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 8 PE 1 EN 7 CH 1 IN 8 AG 7 LK 8
Repair, Medicine, and Explosives
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Power Armor Training
Ant Might
Pitt Fighter
Level 2
Repair +19 (59)
Intense Training (EN)
Level 3
Repair +19 (78)
Intense Training (EN)
Level 4
Repair +19 (97)
Educated
Level 5
Sneak +9 (32), Small Guns +10 (33), Repair +3 (100)
Intense Training (IN)
Level 6
Lockpick +23 (34)
Bloody Mess
Level 7
Sneak +6 (38), Small Guns +9 (42), Lockpick +8 (42)
Toughness
Level 8
Sneak +18 (56), Lockpick +5 (47)
Strong Back
Level 9
Sneak +23 (79)
Commando
Level 10
Lockpick +9 (56), Medicine +14 (56)
Mysterious Stranger
Level 11
Sneak +1 (80), Lockpick +11 (67), Medicine +11 (67)
Finesse
Level 12
Lockpick +11 (78), Medicine +12 (79)
Here and Now
Level 13
Lockpick +12 (90), Medicine +11 (90)
Mister Sandman
Level 14
Small Guns +3 (45), Lockpick +10 (100), Medicine +10 (100)
Adamantium Skeleton
Level 15
Small Guns +23 (68)
Size Matters
Level 16
Small Guns +12 (80), Energy Weapons +11 (22)
Action Boy/Girl
Level 17
Energy Weapons +23 (60)
Tag! (Energy Weapons)
Level 18
Energy Weapons +20 (80), Big Guns +3 (45)
Concentrated Fire (Energy Weapons)
Level 19
Big Guns +23 (68)
Life Giver (Energy Weapons)
Level 20
Sneak +5 (85), Small Guns +6 (86), Big Guns +12 (80)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +12 (97), Small Guns +11 (97)
Explorer (Energy Weapons)
Level 22
Sneak +3 (100), Small Guns +3 (100), Energy Weapons +17 (97)
Size Matters (Energy Weapons)
Level 23
Energy Weapons +3 (100), Explosives +15 (41), Big Guns +5 (100)
Puppies! (Energy Weapons)
Level 24
Science +23 (50)
No Weaknesses (Energy Weapons)
Level 25
Science +23 (73)
Devil's Highway (Energy Weapons)
Level 26
Unarmed +3 (30), Explosives +3 (50), Science +17 (90)
Nerves of Steel (Energy Weapons)
Level 27
Explosives +23 (73)
Solar Powered (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Level 28
Explosives +7 (90), Barter +16 (43)
Rad Absorption (Energy Weapons)
Level 29
Explosives +10 (100), Barter +13 (56)
Intense Training (LK)
Level 30
Barter +23 (87)
Almost Perfect (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Tales of a Junktown Jerky Vendor => Barter +1 (91)
Tales of a Junktown Jerky Vendor => Barter +1 (92)
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