Strength
6
 
Perception
10
 
Endurance
6
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
360
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
82
 
Big Guns
27
 
Energy Weapons
85
 
Explosives
35
 
Lockpick
73
 
Medicine
78
 
Melee Weapons
27
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
75
 
Speech
70
 
Unarmed
27
 
Comprehension
Cyborg
Educated
Impartial Mediation
Intense Training (10)
Level 1
ST 5 PE 6 EN 5 CH 7 IN 7 AG 5 LK 5
Speech, Science, and Energy Weapons
Level 2
Repair +17 (36)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Big Book of Science => Science +1 (47)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
Level 3
Small Guns +18 (45)
Intense Training (IN)
Level 4
Barter +19 (50)
Educated
Level 5
Sneak +5 (33), Lockpick +9 (40), Medicine +8 (41)
Comprehension
Level 6
Sneak +10 (43), Small Guns +6 (51), Medicine +6 (49)
Intense Training (IN)
Level 7
Sneak +4 (47), Energy Weapons +4 (50), Lockpick +10 (50), Speech +4 (52), Medicine +1 (50)
Intense Training (CH)
Level 8
Small Guns +3 (54), Lockpick +3 (53), Barter +11 (65), Science +4 (55), Medicine +2 (52)
Intense Training (CH)
Level 9
Sneak +6 (53), Small Guns +3 (57), Speech +3 (57), Repair +5 (57), Barter +2 (67), Science +3 (58), Medicine +1 (53)
Intense Training (PE)
Level 10
Energy Weapons +5 (59), Lockpick +6 (63), Repair +3 (60), Barter +2 (69), Science +4 (62), Medicine +3 (56)
Intense Training (PE)
Level 11
Sneak +3 (58), Energy Weapons +2 (61), Lockpick +3 (66), Speech +13 (70), Barter +2 (71)
Intense Training (AG)
Level 12
Sneak +1 (61), Small Guns +3 (64), Energy Weapons +3 (64), Lockpick +3 (69), Repair +3 (63), Barter +2 (73), Science +3 (65), Medicine +5 (61)
Intense Training (AG)
Level 13
Energy Weapons +3 (67), Lockpick +4 (73), Repair +5 (68), Barter +2 (75), Medicine +9 (70)
Intense Training (AG)
Level 14
Sneak +12 (75), Small Guns +4 (70), Science +5 (70), Medicine +2 (72)
Impartial Mediation
Level 15
Energy Weapons +8 (85), Repair +2 (70), Barter +7 (82), Medicine +6 (78)
Cyborg
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