Level 1
ST 9 PE 5 EN 10 CH 1 IN 5 AG 5 LK 5
Big Guns, Repair, Barter
Level 2
Repair +10 (45), Barter +5 (27)
Gun Nut
Bobblehead (Intelligence)
Level 3
Explosives +8 (23), Barter +8 (35)
Gun Nut
Bobblehead (Big Guns)
Level 4
Repair +6 (58), Barter +10 (45)
Educated
Bobblehead (Barter)
Level 5
Repair +2 (60), Explosives +2 (30), Barter +15 (70)
Little Leaguer
Wired Reflexes
Bobblehead (Perception)
Level 6
Small Guns +1 (26), Energy Weapons +3 (20), Lockpick +1 (18), Unarmed +1 (26), Speech +1 (8), Sneak +1 (16), Explosives +7 (39), Science +1 (18), Medicine +3 (20)
Toughness
Level 7
Lockpick +7 (25), Explosives +6 (45), Science +6 (24)
Bloody Mess
Bobblehead (Science)
Bobblehead (Energy Weapons)
Level 8
Speech +2 (10), Explosives +6 (51), Science +6 (40), Medicine +5 (25)
Size Matters
Power Armor Training
Bobblehead (Strength)
Level 9
Lockpick +5 (30), Explosives +9 (60), Medicine +5 (30)
Size Matters
Bobblehead (Explosives)
Level 10
Lockpick +4 (34), Repair +5 (65), Explosives +10 (80)
Entomologist
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 11
Lockpick +1 (45), Speech +5 (15), Sneak +4 (20), Repair +5 (70), Science +4 (44)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)