Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 7 LK 5
Speech, Repair, and Explosives
Level 2
Lockpick +10 (25), Science +4 (25), Medicine +4 (25)
Intense Training (CH)
Level 3
Sneak +6 (25), Small Guns +4 (23), Barter +8 (25)
Intense Training (EN)
Level 4
Speech +18 (50)
Educated
Level 5
Small Guns +21 (44)
Intense Training (EN)
Level 6
Science +21 (46)
Intense Training (LK)
Level 7
Lockpick +17 (44), Science +4 (50)
Intense Training (PE)
Level 8
Lockpick +6 (50), Repair +14 (50), Big Guns +1 (20)
Comprehension
Level 9
Small Guns +6 (50), Energy Weapons +8 (25), Unarmed +1 (20), Melee Weapons +6 (21)
Child at Heart
Level 10
Unarmed +2 (22), Melee Weapons +9 (30), Big Guns +10 (30)
Animal Friend
Level 11
Medicine +21 (46)
Strong Back
Level 12
Explosives +17 (49), Medicine +4 (50)
Finesse
Level 13
Sneak +20 (45), Explosives +1 (50)
Rad Resistance
Level 14
Sneak +5 (50), Energy Weapons +3 (28), Unarmed +8 (30), Barter +5 (30)
Light Step
Level 15
Barter +1 (31), Melee Weapons +20 (50)
Silent Running
Level 16
Energy Weapons +21 (49)
Better Criticals
Level 17
Energy Weapons +1 (60), Science +10 (60), Medicine +10 (60)
Cyborg
Level 18
Unarmed +2 (32), Barter +19 (50)
Toughness
Level 19
Sneak +20 (80), Unarmed +1 (33)
Scrounger
Level 20
Melee Weapons +21 (71)
Grim Reaper's Sprint
Level 21
Unarmed +12 (45), Melee Weapons +9 (80)
Ninja
Level 22
Unarmed +1 (46), Big Guns +20 (50)
Puppies!
Level 23
Small Guns +4 (54), Unarmed +4 (50), Speech +4 (54), Explosives +1 (51), Barter +4 (54), Big Guns +4 (54)
Solar Powered
Level 24
Lockpick +10 (60), Unarmed +4 (54), Repair +4 (54), Explosives +3 (54)
Adamantium Skeleton
Level 25
Lockpick +15 (75), Explosives +6 (60)
Pyromaniac
Level 26
Lockpick +5 (80), Speech +1 (55), Science +15 (75)
Nerves of Steel
Level 27
Unarmed +1 (55), Speech +12 (67), Repair +1 (55), Barter +1 (55), Science +5 (80), Big Guns +1 (55)
Quantum Chemist
Level 28
Small Guns +1 (55), Speech +13 (80), Repair +7 (62)
Rad Absorption
Level 29
Small Guns +5 (60), Repair +11 (73), Barter +5 (60)
Mysterious Stranger
Level 30
Small Guns +4 (70), Unarmed +4 (65), Repair +3 (80), Medicine +6 (70), Big Guns +4 (65)
Almost Perfect
Covert Ops