Strength
8
 
Perception
10
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
9
 
Luck
6
 
Action Points
108
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
25%
 
Hit Points
460
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
16
 
Big Guns
25
 
Energy Weapons
90
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
24
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
30
 
Unarmed
40
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Life Giver
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 6 CH 1 IN 7 AG 7 LK 6
Sneak, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +3 (37), Small Guns +3 (37), Lockpick +6 (25), Repair +3 (37), Explosives +1 (20), Science +1 (20)
Intense Training (EN)
Bobblehead (Strength)
Level 3
Sneak +4 (43), Small Guns +4 (43), Repair +4 (41), Explosives +5 (25)
Intense Training (AG)
Level 4
Sneak +3 (46), Small Guns +3 (46), Repair +5 (46), Science +5 (25), Medicine +1 (30)
Comprehension
Bobblehead (Intelligence)
Level 5
Sneak +4 (50), Small Guns +4 (50), Lockpick +5 (32), Repair +2 (50), Science +3 (30)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Covert Ops
Level 6
Sneak +3 (65), Lockpick +1 (50), Explosives +7 (48), Science +7 (50)
Bloody Mess
Level 7
Sneak +4 (69), Small Guns +4 (69), Repair +9 (69), Explosives +1 (49)
Toughness
Level 8
Sneak +4 (73), Small Guns +4 (73), Lockpick +2 (52), Repair +4 (73), Explosives +2 (51), Science +2 (52)
Commando
Level 9
Sneak +5 (78), Small Guns +5 (78), Lockpick +1 (53), Repair +5 (78), Explosives +1 (52), Science +1 (53)
Gunslinger
Level 10
Lockpick +7 (60), Explosives +4 (56), Science +7 (60)
Finesse
Level 11
Sneak +1 (79), Small Guns +1 (79), Lockpick +4 (64), Explosives +8 (64), Science +4 (64)
Strong Back
Level 12
Sneak +1 (90), Small Guns +1 (80), Lockpick +6 (70), Repair +2 (80), Explosives +2 (66), Science +6 (70)
Silent Running
Level 13
Sneak +4 (94), Small Guns +4 (84), Lockpick +3 (73), Unarmed +1 (30), Speech +1 (18), Repair +1 (81), Explosives +1 (67), Science +1 (71), Melee Weapons +1 (20), Medicine +1 (33)
Sniper
Big Book of Science => Science +2 (73)
Paradise Lost => Speech +2 (20)
Nikola Tesla and You => Energy Weapons +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (9)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Tales of a Junktown Jerky Vendor => Barter +2 (13)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Nikola Tesla and You => Energy Weapons +2 (41)
Nikola Tesla and You => Energy Weapons +2 (43)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Tumblers Today => Lockpick +2 (75)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Grognak the Barbarian => Melee Weapons +2 (22)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Lying, Congressional Style => Speech +2 (22)
Lying, Congressional Style => Speech +2 (24)
Lying, Congressional Style => Speech +2 (26)
Lying, Congressional Style => Speech +2 (28)
Lying, Congressional Style => Speech +2 (30)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Pugilism Illustrated => Unarmed +2 (38)
Pugilism Illustrated => Unarmed +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Level 14
Energy Weapons +2 (55), Lockpick +13 (100), Science +3 (90)
Cyborg
Barkskin
Level 15
Energy Weapons +7 (62), Explosives +1 (72), Science +10 (100)
Intense Training (ST)
Level 16
Energy Weapons +8 (70), Repair +9 (100), Medicine +1 (62)
Better Criticals
Level 17
Energy Weapons +5 (75), Explosives +12 (84), Barter +1 (16)
Action Boy/Girl
Level 18
Explosives +16 (100), Medicine +2 (64)
Tag! (Energy Weapons)
Level 19
Medicine +18 (82)
Life Giver
Level 20
Medicine +18 (100)
Grim Reaper's Sprint
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