Strength
7
 
Perception
10
 
Endurance
6
 
Charisma
9
 
Intelligence
7
 
Agility
7
 
Luck
10
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
15%
 
Dmg Resist
3%
 
Hit Points
510
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
100
 
Big Guns
29
 
Energy Weapons
100
 
Explosives
40
 
Lockpick
100
 
Medicine
33
 
Melee Weapons
32
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
74
 
Speech
100
 
Unarmed
47
 
Action Boy/Girl
Ant Might
Better Criticals
Chem Resistant
Commando
Concentrated Fire
Dream Crusher
Educated
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Infiltrator
Intense Training (10)
Master Trader
Mysterious Stranger
Party Boy/Girl
Pitt Fighter
Power Armor Training
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Wired Reflexes
Level 1
ST 5 PE 7 EN 5 CH 5 IN 6 AG 6 LK 6
Repair, Small Guns, and Barter
Bobblehead (Medicine)
Level 2
Small Guns +3 (36), Lockpick +1 (21), Repair +6 (39), Explosives +1 (21), Barter +5 (36)
Intense Training (LK)
Wired Reflexes
Dream Crusher
Ghoul Ecology
Level 3
Small Guns +4 (40), Lockpick +4 (25), Unarmed +2 (18), Repair +2 (41), Barter +4 (40)
Intense Training (LK)
Tales of a Junktown Jerky Vendor => Barter +1 (41)
Tumblers Today => Lockpick +1 (26)
Grognak the Barbarian => Melee Weapons +1 (17)
Pugilism Illustrated => Unarmed +1 (19)
Level 4
Small Guns +2 (42), Lockpick +4 (30), Unarmed +1 (20), Repair +5 (46), Barter +4 (45)
Educated
Level 5
Small Guns +3 (46), Lockpick +5 (36), Repair +4 (51), Barter +5 (51), Medicine +2 (31)
Intense Training (LK)
Level 6
Small Guns +4 (50), Lockpick +4 (40), Unarmed +4 (25), Repair +3 (54), Barter +4 (55)
Gunslinger
Level 7
Small Guns +3 (53), Lockpick +5 (45), Repair +6 (60), Barter +5 (60)
Intense Training (LK)
Level 8
Sneak +1 (20), Small Guns +7 (60), Lockpick +5 (50), Unarmed +2 (27), Speech +3 (20), Science +1 (20)
Commando
Level 9
Small Guns +10 (70), Repair +5 (65), Barter +4 (64)
Scrounger
Level 10
Small Guns +5 (75), Unarmed +3 (30), Repair +5 (70), Barter +6 (70)
Finesse
Level 11
Small Guns +3 (78), Energy Weapons +2 (25), Lockpick +8 (60), Explosives +1 (25), Barter +5 (75)
Intense Training (PE)
Level 12
Small Guns +2 (80), Lockpick +5 (65), Repair +10 (80), Barter +2 (77)
Sniper
Level 13
Small Guns +4 (84), Lockpick +8 (75), Repair +4 (84), Barter +3 (80)
Intense Training (PE)
Level 14
Small Guns +6 (90), Lockpick +5 (80), Repair +3 (87), Barter +5 (87)
Intense Training (CH)
Level 15
Small Guns +10 (100), Lockpick +3 (83), Repair +3 (90), Barter +3 (90)
Master Trader
Level 16
Lockpick +17 (100), Barter +2 (92)
Better Criticals
Level 17
Repair +10 (100), Barter +8 (100), Science +1 (21)
Intense Training (PE)
Level 18
Energy Weapons +5 (34), Science +14 (35)
Intense Training (CH)
Level 19
Energy Weapons +10 (44), Science +9 (44)
Intense Training (CH)
Level 20
Energy Weapons +7 (51), Speech +4 (30), Explosives +1 (30), Science +7 (51)
Grim Reaper's Sprint
Level 21
Energy Weapons +9 (60), Speech +1 (31), Science +9 (75)
Tag! (Science)
Level 22
Energy Weapons +4 (64), Science +15 (90)
Strong Back
Level 23
Energy Weapons +6 (70), Unarmed +2 (32), Speech +1 (32), Science +10 (100)
Action Boy/Girl
Level 24
Energy Weapons +19 (89)
Fortune Finder
Level 25
Energy Weapons +11 (100), Speech +8 (40)
Concentrated Fire
Level 26
Sneak +18 (38), Unarmed +1 (33)
Infiltrator
Level 27
Sneak +9 (47), Speech +10 (50)
Mysterious Stranger
Level 28
Sneak +3 (50), Speech +16 (66)
Party Boy/Girl
Level 29
Speech +19 (85)
Silent Running
Level 30
Sneak +2 (62), Unarmed +2 (35), Speech +15 (100)
Chem Resistant
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Superior Defender
Power Armor Training
Pitt Fighter
Ant Might
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