Level 1
ST 4 PE 6 EN 5 CH 4 IN 8 AG 6 LK 7
Repair, Small Guns, and Sneak
Level 2
Sneak +2 (37), Small Guns +2 (37), Lockpick +2 (20), Speech +2 (16), Repair +3 (40), Explosives +2 (20), Barter +2 (16), Medicine +3 (25)
Intense Training (AG)
Bobblehead (Medicine)
Level 3
Sneak +3 (40), Energy Weapons +2 (20), Lockpick +5 (25), Explosives +5 (25), Science +3 (25)
Intense Training (EN)
Level 4
Small Guns +3 (40), Energy Weapons +5 (25), Speech +4 (20), Barter +4 (20), Big Guns +2 (20)
Educated
Ant Sight
Level 5
Energy Weapons +3 (30), Speech +5 (25), Explosives +3 (30), Barter +5 (25), Medicine +5 (40)
Comprehension
Level 6
Lockpick +3 (30), Speech +3 (28), Barter +5 (30), Science +5 (30), Medicine +5 (45)
Toughness
Bobblehead (Small Guns)
Level 7
Lockpick +5 (35), Speech +2 (30), Explosives +5 (35), Science +4 (34), Medicine +5 (50)
Intense Training (EN)
Bobblehead (Sneak)
Level 8
Energy Weapons +5 (35), Lockpick +5 (40), Explosives +5 (40), Science +6 (40)
Commando
Bobblehead (Repair)
Level 9
Energy Weapons +5 (40), Speech +5 (35), Barter +10 (40), Melee Weapons +1 (17)
Intense Training (ST)
Bobblehead (Explosives)
Level 10
Unarmed +5 (25), Speech +5 (40), Melee Weapons +3 (20), Big Guns +8 (30)
Strong Back
Bobblehead (Barter)
Wired Reflexes
Level 11
Unarmed +5 (30), Melee Weapons +6 (26), Big Guns +10 (40)
Finesse
Bobblehead (Energy Weapons)
Rad Regeneration
Level 12
Unarmed +8 (38), Melee Weapons +13 (39)
Sniper
Bobblehead (Lockpick)
Power Armor Training
Level 13
Small Guns +5 (55), Unarmed +2 (40), Repair +5 (55), Explosives +4 (54), Melee Weapons +1 (40), Medicine +4 (54)
Fast Metabolism
Bobblehead (Speech)
Hematophage
Level 14
Small Guns +5 (60), Energy Weapons +5 (55), Repair +5 (60), Medicine +6 (60)
Silent Running
Bobblehead (Science)
Pitt Fighter
Level 15
Lockpick +5 (55), Speech +5 (55), Explosives +6 (60), Science +5 (55)
Adamantium Skeleton
Bobblehead (Big Guns)
Booster Shot
Level 16
Energy Weapons +5 (60), Lockpick +5 (60), Barter +10 (60), Science +1 (56)
Light Step
Bobblehead (Unarmed)
Level 17
Unarmed +2 (52), Speech +5 (60), Science +4 (60), Big Guns +10 (60)
Action Boy/Girl
Bobblehead (Melee Weapons)
Barkskin
Auto Expert
Level 18
Small Guns +5 (65), Energy Weapons +5 (65), Unarmed +1 (53), Explosives +5 (65), Medicine +5 (65)
Better Criticals
Bobblehead (Luck)
Covert Ops
Level 19
Sneak +5 (65), Lockpick +2 (65), Unarmed +2 (55), Repair +5 (65), Barter +5 (65), Science +2 (65)
Concentrated Fire
Level 20
Small Guns +1 (69), Unarmed +5 (60), Speech +5 (65), Melee Weapons +10 (60)
Grim Reaper's Sprint
Paradise Lost => Speech +2 (67)
Level 21
Small Guns +1 (70), Unarmed +5 (65), Speech +5 (72), Melee Weapons +5 (65), Big Guns +5 (65)
Explorer
Big Book of Science => Science +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Dean's Electronics => Repair +2 (67)
Duck and Cover! => Explosives +2 (67)
Grognak the Barbarian => Melee Weapons +2 (67)
Guns and Bullets => Small Guns +2 (72)
Lying, Congressional Style => Speech +2 (74)
Nikola Tesla and You => Energy Weapons +2 (67)
Pugilism Illustrated => Unarmed +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tumblers Today => Lockpick +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
Level 22
Sneak +3 (70), Energy Weapons +3 (80), Lockpick +3 (70), Repair +3 (70), Explosives +3 (70), Barter +3 (70), Medicine +3 (70)
Cyborg
Big Book of Science => Science +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Dean's Electronics => Repair +2 (72)
Duck and Cover! => Explosives +2 (72)
Grognak the Barbarian => Melee Weapons +2 (69)
Guns and Bullets => Small Guns +2 (74)
Lying, Congressional Style => Speech +2 (76)
Nikola Tesla and You => Energy Weapons +2 (82)
Pugilism Illustrated => Unarmed +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tumblers Today => Lockpick +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
Level 23
Sneak +3 (75), Small Guns +1 (75), Lockpick +1 (73), Unarmed +1 (70), Repair +3 (75), Explosives +3 (75), Science +6 (75), Melee Weapons +1 (70), Medicine +1 (73), Big Guns +1 (70)
Life Giver
Big Book of Science => Science +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Dean's Electronics => Repair +2 (77)
Duck and Cover! => Explosives +2 (77)
Grognak the Barbarian => Melee Weapons +2 (72)
Guns and Bullets => Small Guns +2 (77)
Lying, Congressional Style => Speech +2 (78)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Pugilism Illustrated => Unarmed +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tumblers Today => Lockpick +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Level 24
Sneak +3 (80), Unarmed +3 (75), Repair +3 (80), Barter +1 (75), Melee Weapons +8 (80), Big Guns +3 (75)
Ninja
Big Book of Science => Science +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Dean's Electronics => Repair +2 (82)
Grognak the Barbarian => Melee Weapons +2 (82)
Duck and Cover! => Explosives +2 (79)
Guns and Bullets => Small Guns +2 (79)
Lying, Congressional Style => Speech +2 (80)
Pugilism Illustrated => Unarmed +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tumblers Today => Lockpick +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Level 25
Small Guns +1 (80), Lockpick +3 (80), Unarmed +3 (80), Repair +3 (85), Explosives +1 (80), Barter +3 (80), Science +1 (80), Medicine +3 (80), Big Guns +3 (80)
Demolition Expert
Big Book of Science => Science +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (87)
Duck and Cover! => Explosives +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Lying, Congressional Style => Speech +2 (82)
Nikola Tesla and You => Energy Weapons +2 (88)
Pugilism Illustrated => Unarmed +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tumblers Today => Lockpick +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Level 26
Sneak +1 (85), Small Guns +1 (85), Lockpick +3 (85), Speech +3 (85), Explosives +3 (85), Barter +3 (85), Science +3 (85), Melee Weapons +1 (85), Medicine +3 (85)
Nerves of Steel
Big Book of Science => Science +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Dean's Electronics => Repair +2 (89)
Duck and Cover! => Explosives +2 (87)
Grognak the Barbarian => Melee Weapons +2 (87)
Lying, Congressional Style => Speech +2 (87)
Nikola Tesla and You => Energy Weapons +2 (90)
Pugilism Illustrated => Unarmed +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tumblers Today => Lockpick +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 27
Sneak +1 (88), Small Guns +5 (90), Lockpick +3 (90), Unarmed +1 (85), Repair +1 (90), Explosives +3 (90), Barter +3 (90), Medicine +3 (90), Big Guns +1 (85)
Demolition Expert
Big Book of Science => Science +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Lying, Congressional Style => Speech +2 (89)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Level 28
Sneak +2 (92), Small Guns +2 (92), Energy Weapons +1 (91), Lockpick +1 (91), Unarmed +2 (91), Speech +2 (91), Repair +2 (92), Explosives +1 (91), Barter +1 (91), Science +2 (91), Melee Weapons +2 (91), Medicine +1 (91), Big Guns +2 (91)
Rad Resistance
Level 29
Sneak +1 (93), Small Guns +1 (93), Energy Weapons +2 (93), Lockpick +2 (93), Unarmed +1 (92), Speech +2 (93), Repair +1 (93), Explosives +2 (93), Barter +2 (93), Science +2 (93), Melee Weapons +1 (92), Medicine +2 (93), Big Guns +2 (93)
Mister Sandman
Big Book of Science => Science +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Dean's Electronics => Repair +2 (95)
Duck and Cover! => Explosives +2 (95)
Grognak the Barbarian => Melee Weapons +2 (94)
Guns and Bullets => Small Guns +2 (95)
Lying, Congressional Style => Speech +2 (95)
Nikola Tesla and You => Energy Weapons +2 (95)
Pugilism Illustrated => Unarmed +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tumblers Today => Lockpick +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
Level 30
Sneak +2 (100), Small Guns +2 (100), Energy Weapons +1 (100), Lockpick +1 (100), Unarmed +2 (100), Speech +2 (100), Repair +1 (99), Explosives +2 (100), Barter +2 (100), Science +1 (99), Melee Weapons +3 (100), Medicine +1 (99), Big Guns +1 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Some perks I don't see the use of: Light Step (just watch where you're going), Life giver (with Fast Motab 30 Hp is a bit unneeded but ok), Adamantium Skele (the only way Ive crippled my limbs is mines which you have Light Step for) Nerves of Steel (if you're on an Xbox the AP regen is like 1/10seconds) ect
These perks could be knocked out for more combat perks endgame. I know you have no playstyles listed but even my max character build Sanguine (she's on 106) is a sniper but I had enough free slots to fit melee and unarmed builds in with the sniper perks.
Sidenote: She's a no skillbooks character so inorder to max everything I took 3 Gun Nut at the low levels which helped out with shooting and money early on
the rest of her points are made up with certain sets of equips worn when needed