Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
7
 
Agility
7
 
Luck
8
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
40
 
Big Guns
41
 
Energy Weapons
41
 
Explosives
41
 
Lockpick
75
 
Medicine
70
 
Melee Weapons
75
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
70
 
Speech
70
 
Unarmed
75
 
Action Boy/Girl
Better Criticals
Commando
Comprehension
Educated
Finesse
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Light Step
Mister Sandman
Mysterious Stranger
Night Person
Paralyzing Palm
Silent Running
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Unarmed, Sneak, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Lockpick +10 (40), Unarmed +7 (52)
Lady Killer/Black Widow
Level 3
Unarmed +8 (60), Sneak +5 (50), Melee Weapons +4 (34)
Intense Training (LK)
Level 4
Small Guns +10 (40), Lockpick +2 (42), Repair +5 (50)
Educated
Level 5
Small Guns +5 (45), Speech +4 (30), Repair +5 (55), Melee Weapons +6 (40)
Comprehension
Level 6
Small Guns +5 (50), Unarmed +10 (70), Repair +5 (60)
Gunslinger
Level 7
Lockpick +5 (47), Sneak +5 (55), Melee Weapons +5 (45), Medicine +5 (35)
Toughness
Level 8
Sneak +5 (60), Repair +10 (70), Melee Weapons +5 (50)
Strong Back
Level 9
Small Guns +2 (52), Lockpick +13 (60), Medicine +5 (40)
Commando
Level 10
Small Guns +8 (60), Lockpick +7 (67), Speech +5 (35)
Mysterious Stranger
Level 11
Small Guns +2 (62), Lockpick +8 (75), Unarmed +5 (75), Melee Weapons +5 (55)
Finesse
Level 12
Small Guns +8 (70), Melee Weapons +12 (67)
Silent Running
Level 13
Barter +4 (30), Science +13 (43), Melee Weapons +3 (70)
Night Person
Level 14
Barter +3 (33), Science +7 (50), Medicine +10 (50)
Mister Sandman
Level 15
Speech +15 (50), Medicine +5 (55)
Light Step
Level 16
Speech +10 (60), Science +5 (55), Medicine +5 (60)
Lawbringer
Level 17
Speech +10 (70), Science +5 (60), Medicine +5 (65)
Action Boy/Girl
Level 18
Barter +5 (38), Science +10 (70), Medicine +5 (70)
Paralyzing Palm
Level 19
Energy Weapons +3 (33), Explosives +5 (35), Barter +2 (40), Melee Weapons +5 (75), Big Guns +5 (35)
Better Criticals
Level 20
Energy Weapons +8 (41), Explosives +6 (41), Big Guns +6 (41)
Solar Powered
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