Level 1
ST 6 PE 4 EN 4 CH 6 IN 7 AG 7 LK 6
Small Guns, Speech, and Lockpick
Level 2
Lockpick +6 (34), Speech +5 (37), Repair +6 (25)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Level 3
Small Guns +3 (50), Lockpick +3 (52), Repair +2 (42), Science +10 (44)
Intense Training (IN)
Rad Regeneration
Level 4
Sneak +5 (37), Lockpick +8 (60), Science +6 (50)
Educated
Barkskin
Wired Reflexes
Booster Shot
Covert Ops
Power Armor Training
Auto Expert
Pitt Fighter
Hematophage
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (29)
Level 5
Lockpick +7 (70), Speech +10 (60), Barter +5 (35)
Comprehension
Big Book of Science => Science +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Lying, Congressional Style => Speech +2 (62)
Guns and Bullets => Small Guns +2 (55)
Level 6
Sneak +8 (45), Repair +13 (55), Science +1 (56)
Toughness
Big Book of Science => Science +2 (58)
Lying, Congressional Style => Speech +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Pugilism Illustrated => Unarmed +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Tumblers Today => Lockpick +2 (72)
Level 7
Small Guns +5 (60), Speech +6 (70), Science +11 (69)
Intense Training (EN)
Level 8
Small Guns +3 (63), Lockpick +8 (80), Science +11 (80)
Commando
Level 9
Energy Weapons +2 (30), Repair +10 (65), Science +6 (86), Medicine +4 (40)
Strong Back
Level 10
Small Guns +7 (70), Energy Weapons +6 (36), Lockpick +5 (85), Explosives +2 (30), Science +2 (88)
Finesse
Lying, Congressional Style => Speech +2 (72)
Guns and Bullets => Small Guns +2 (72)
Pugilism Illustrated => Unarmed +2 (34)
Level 11
Lockpick +15 (100), Science +4 (92), Medicine +3 (43)
Gunslinger
Level 12
Sneak +5 (52), Energy Weapons +4 (40), Repair +5 (70), Science +8 (100)
Sniper
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Dean's Electronics => Repair +2 (72)
Nikola Tesla and You => Energy Weapons +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Level 13
Small Guns +8 (80), Speech +6 (78), Repair +8 (80)
Silent Running
Level 14
Barter +7 (48), Medicine +15 (60)
Light Step
Level 15
Energy Weapons +8 (60), Repair +3 (83), Barter +4 (52), Big Guns +7 (40)
Cyborg
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Pugilism Illustrated => Unarmed +2 (36)
Paradise Lost => Speech +2 (80)
Nikola Tesla and You => Energy Weapons +2 (62)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Guns and Bullets => Small Guns +2 (82)
Grognak the Barbarian => Melee Weapons +2 (34)
Duck and Cover! => Explosives +2 (32)
Dean's Electronics => Repair +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Level 16
Sneak +1 (65), Small Guns +8 (90), Speech +6 (90), Explosives +3 (35), Barter +4 (60)
Better Criticals
Level 17
Energy Weapons +3 (65), Unarmed +4 (40), Explosives +1 (36), Melee Weapons +6 (40), Medicine +6 (70), Big Guns +2 (44)
Action Boy/Girl
Level 18
Small Guns +10 (100), Energy Weapons +3 (68), Explosives +4 (40), Melee Weapons +5 (45)
Concentrated Fire
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (87)
Nikola Tesla and You => Energy Weapons +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Level 19
Speech +9 (99), Repair +13 (100)
Fast Metabolism
Level 20
Speech +1 (100), Explosives +5 (45), Melee Weapons +2 (47), Big Guns +14 (60)
Grim Reaper's Sprint
Level 21
Explosives +1 (46), Barter +8 (68), Melee Weapons +3 (50), Big Guns +10 (70)
Chemist
Level 22
Sneak +5 (70), Energy Weapons +10 (80), Explosives +4 (50), Barter +2 (70), Medicine +1 (71)
Puppies!
Level 23
Sneak +8 (78), Barter +10 (80), Medicine +4 (75)
Master Trader
Level 24
Sneak +2 (80), Energy Weapons +2 (82), Explosives +10 (60), Melee Weapons +2 (52), Medicine +1 (76), Big Guns +5 (75)
Chem Resistant
Level 25
Barter +10 (90), Melee Weapons +3 (55), Medicine +4 (80), Big Guns +5 (80)
Rad Resistance
Level 26
Sneak +5 (85), Energy Weapons +3 (85), Barter +5 (95), Melee Weapons +4 (59), Big Guns +5 (85)
Nerves of Steel
Level 27
Sneak +5 (90), Energy Weapons +5 (90), Unarmed +1 (41), Melee Weapons +1 (60), Medicine +10 (90)
Adamantium Skeleton
Level 28
Energy Weapons +2 (92), Melee Weapons +5 (65), Big Guns +15 (100)
Rad Absorption
Level 29
Sneak +10 (100), Energy Weapons +3 (95), Unarmed +4 (45), Medicine +5 (95)
Scrounger
Level 30
Unarmed +5 (55), Explosives +8 (75), Melee Weapons +5 (75), Medicine +4 (100)
Almost Perfect