Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
80
 
Big Guns
85
 
Energy Weapons
90
 
Explosives
80
 
Lockpick
80
 
Medicine
80
 
Melee Weapons
68
 
Repair
80
 
Science
80
 
Small Guns
86
 
Sneak
96
 
Speech
80
 
Unarmed
86
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Might
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Lawbringer
No Weaknesses
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 3 PE 7 EN 3 CH 7 IN 9 AG 4 LK 7
Explosives, Lockpick, and Science
Level 2
Small Guns +3 (17), Lockpick +10 (47), Science +6 (45)
Intense Training (PE)
Level 3
Small Guns +3 (20), Speech +10 (32), Repair +6 (30)
Intense Training (CH)
Level 4
Small Guns +19 (39)
Educated
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Repair)
Level 5
Small Guns +11 (50), Repair +8 (50), Science +3 (50), Medicine +1 (37)
Comprehension
Level 6
Lockpick +3 (50), Explosives +7 (44), Medicine +13 (50)
Gunslinger
Level 7
Energy Weapons +17 (39), Explosives +6 (50)
Demolition Expert
Level 8
Energy Weapons +11 (50), Speech +12 (44)
Demolition Expert
Level 9
Lockpick +17 (67), Speech +6 (50)
Demolition Expert
Ant Might
Hematophage
Rad Regeneration
Wired Reflexes
Level 10
Lockpick +3 (70), Science +15 (65), Medicine +5 (55)
Commando
Level 11
Sneak +16 (30), Barter +2 (24), Medicine +5 (60)
Animal Friend
Level 12
Sneak +16 (46), Barter +6 (30), Science +1 (66)
Animal Friend
Level 13
Sneak +4 (50), Barter +19 (49)
Finesse
Level 14
Repair +10 (60), Explosives +10 (60), Barter +1 (50), Science +2 (68)
Cyborg
Level 15
Sneak +10 (60), Small Guns +1 (51), Speech +10 (60), Science +2 (70)
Lawbringer
Level 16
Small Guns +9 (60), Explosives +4 (64), Barter +10 (60)
Better Criticals
Level 17
Sneak +4 (64), Small Guns +4 (64), Speech +4 (64), Repair +10 (70), Explosives +1 (65)
Chem Resistant
Level 18
Sneak +1 (65), Small Guns +6 (70), Energy Weapons +10 (70), Speech +1 (65), Explosives +5 (70)
Chemist
Level 19
Sneak +5 (70), Speech +5 (70), Barter +3 (63), Medicine +10 (70)
Concentrated Fire
Level 20
Small Guns +2 (72), Energy Weapons +2 (72), Lockpick +2 (72), Repair +2 (72), Explosives +2 (72), Barter +9 (72), Science +2 (72), Medicine +2 (72)
Intense Training (LK)
Level 21
Sneak +4 (74), Small Guns +2 (74), Energy Weapons +2 (74), Lockpick +2 (74), Speech +3 (73), Repair +2 (74), Explosives +2 (74), Barter +2 (74), Science +2 (74), Medicine +2 (74)
Entomologist
Level 22
Sneak +1 (75), Small Guns +1 (75), Energy Weapons +1 (75), Lockpick +1 (75), Speech +2 (75), Repair +1 (75), Explosives +1 (75), Barter +1 (75), Science +1 (75), Medicine +1 (75), Big Guns +12 (24)
Quantum Chemist
Level 23
Melee Weapons +7 (23), Big Guns +16 (40)
Robotics Expert
Level 24
Unarmed +6 (22), Melee Weapons +17 (40)
No Weaknesses
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Luck)
Level 25
Energy Weapons +2 (80), Lockpick +2 (80), Unarmed +15 (40), Speech +2 (80), Explosives +2 (80)
Sniper
Level 26
Repair +4 (80), Barter +2 (80), Science +4 (80), Melee Weapons +9 (50), Medicine +4 (80)
Action Boy/Girl
Level 27
Energy Weapons +10 (90), Unarmed +10 (50), Big Guns +3 (50)
Toughness
Level 28
Unarmed +23 (73)
Silent Running
Level 29
Unarmed +7 (80), Melee Weapons +10 (60), Big Guns +6 (56)
Grim Reaper's Sprint
Level 30
Big Guns +23 (85)
Almost Perfect
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