Level 1
ST 6 PE 7 EN 4 CH 6 IN 6 AG 5 LK 6
Lockpick, Repair, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Booster Shot
Covert Ops
Auto Expert
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Xenotech Expert
Level 2
Sneak +7 (50), Speech +10 (40)
Intense Training (IN)
Level 3
Small Guns +2 (33), Repair +3 (52), Explosives +3 (35), Melee Weapons +3 (35), Medicine +3 (37), Big Guns +4 (30)
Intense Training (IN)
Level 4
Small Guns +3 (36), Lockpick +3 (55), Unarmed +4 (30), Explosives +3 (40), Science +3 (40), Medicine +3 (40)
Intense Training (PE)
Level 5
Small Guns +18 (54), Energy Weapons +1 (35)
Intense Training (LK)
Level 6
Energy Weapons +19 (56)
Intense Training (PE)
Level 7
Energy Weapons +19 (75)
Intense Training (EN)
Level 8
Big Guns +19 (53)
Intense Training (EN)
Level 9
Speech +19 (59)
Intense Training (EN)
Level 10
Unarmed +11 (47), Explosives +8 (50)
Intense Training (AG)
Level 11
Unarmed +2 (50), Science +9 (50), Melee Weapons +8 (44)
Intense Training (LK)
Big Book of Science => Science +1 (51)
Big Book of Science => Science +1 (52)
Chinese Army: Special Ops Training Manual => Sneak +1 (54)
D.C. Journal of Internal Medicine => Medicine +1 (42)
Dean's Electronics => Repair +1 (54)
Grognak the Barbarian => Melee Weapons +1 (45)
Pugilism Illustrated => Unarmed +1 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (57)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Level 12
Barter +19 (51)
Educated
Level 13
Explosives +8 (59), Melee Weapons +6 (51), Medicine +8 (50)
Strong Back
Level 14
Sneak +6 (60), Small Guns +3 (60), Unarmed +9 (60), Science +4 (56)
Lawbringer
Level 15
Lockpick +2 (60), Barter +9 (60), Melee Weapons +1 (52), Medicine +10 (60)
Life Giver
Level 16
Energy Weapons +4 (80), Lockpick +12 (72), Barter +6 (66)
Action Boy/Girl
Level 17
Science +7 (63), Medicine +15 (75)
Tag! (Energy Weapons)
Level 18
Science +14 (77), Melee Weapons +8 (60)
Toughness
Level 19
Energy Weapons +5 (100), Explosives +17 (76)
Child at Heart
Level 20
Lockpick +8 (80), Explosives +14 (90)
Solar Powered
Level 21
Small Guns +12 (72), Lockpick +10 (90)
Cyborg
Level 22
Sneak +9 (79), Small Guns +13 (85)
Silent Running
Level 23
Sneak +1 (80), Speech +21 (81)
Quantum Chemist
Level 24
Sneak +4 (84), Big Guns +18 (75)
Concentrated Fire
Level 25
Barter +22 (88)
Demolition Expert
Level 26
Big Guns +22 (100)
Size Matters
Level 27
Explosives +10 (100), Barter +12 (100)
Better Criticals