Level 1
ST 6 PE 6 EN 5 CH 5 IN 8 AG 4 LK 6
Energy Weapons, Lockpick, and Repair
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Strength)
Level 2
Energy Weapons +8 (50), Lockpick +8 (40), Repair +2 (50)
Intense Training (IN)
Nikola Tesla and You => Energy Weapons +1 (51)
Level 3
Lockpick +10 (51), Barter +9 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Ant Might
Rad Regeneration
Level 4
Sneak +1 (15), Energy Weapons +3 (55), Lockpick +4 (55), Repair +7 (60), Barter +5 (30)
Educated
Level 5
Lockpick +5 (60), Speech +4 (20), Medicine +14 (50)
Comprehension
Nikola Tesla and You => Energy Weapons +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (62)
Level 6
Sneak +5 (20), Energy Weapons +3 (60), Repair +3 (65), Barter +6 (40), Medicine +6 (58)
Little Leaguer
Level 7
Unarmed +4 (20), Science +4 (30), Melee Weapons +13 (40), Medicine +2 (60)
Iron Fist
Level 8
Energy Weapons +5 (65), Lockpick +8 (68), Speech +5 (25), Repair +5 (70)
Commando
Level 9
Small Guns +1 (15), Lockpick +7 (75), Speech +5 (30), Barter +10 (50)
Iron Fist
Level 10
Energy Weapons +10 (75), Science +3 (33), Medicine +10 (70)
Finesse
Level 11
Speech +9 (39), Explosives +2 (25), Science +7 (40), Medicine +5 (75)
Intense Training (EN)
Level 12
Energy Weapons +2 (77), Lockpick +2 (77), Unarmed +8 (32), Speech +1 (40), Repair +5 (75), Melee Weapons +5 (45)
Intense Training (EN)