Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 7 LK 5
Science, Speech, and Energy Weapons
Bobblehead (Medicine)
Level 2
Energy Weapons +8 (40), Lockpick +1 (18), Science +10 (50)
Intense Training (IN)
Level 3
Lockpick +2 (22), Speech +3 (29), Science +15 (65)
Intense Training (PE)
Bobblehead (Strength)
Level 4
Energy Weapons +4 (46), Speech +11 (40), Science +5 (70)
Educated
Level 5
Energy Weapons +15 (61), Lockpick +3 (25), Science +5 (80)
Daddy's Boy/Girl
Bobblehead (Science)
Level 6
Energy Weapons +13 (74), Science +10 (100)
Toughness
Level 7
Energy Weapons +6 (80), Speech +10 (50), Medicine +7 (47)
Gun Nut
Level 8
Speech +10 (60), Medicine +13 (60)
Intense Training (EN)
Bobblehead (Speech)
Level 9
Energy Weapons +3 (83), Speech +10 (80), Medicine +10 (70)
Gun Nut
Level 10
Energy Weapons +7 (90), Speech +11 (91), Medicine +5 (75)
Finesse
Bobblehead (Energy Weapons)
Level 11
Speech +9 (100), Explosives +1 (20), Medicine +13 (88)
Here and Now
Level 12
Repair +11 (46), Medicine +12 (100)
Robotics Expert
Bobblehead (Repair)
Bobblehead (Small Guns)
Level 13
Sneak +4 (25), Small Guns +1 (42), Repair +14 (70), Big Guns +4 (21)
Intense Training (AG)
Level 14
Repair +20 (90), Melee Weapons +3 (20)
Cyborg
Level 15
Small Guns +8 (50), Lockpick +5 (30), Repair +10 (100)
Life Giver
Bobblehead (Sneak)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Power Armor Training
Level 16
Sneak +3 (40), Small Guns +8 (60), Lockpick +8 (50), Unarmed +1 (30), Explosives +1 (33), Barter +2 (25)
Better Criticals
Level 17
Sneak +9 (49), Lockpick +10 (75), Explosives +2 (35), Big Guns +2 (35)
Tag! (Lockpick)
Level 18
Sneak +1 (50), Small Guns +22 (82)
Action Boy/Girl
Level 19
Lockpick +23 (100)
Intense Training (PE)
Level 20
Small Guns +18 (100), Explosives +5 (42)
Child at Heart