Level 1
ST 4 PE 6 EN 8 CH 1 IN 8 AG 6 LK 7
Small Guns, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +4 (37), Repair +14 (38)
Intense Training (IN)
Bobblehead (Intelligence)
Level 3
Sneak +6 (39), Medicine +14 (50)
Lady Killer/Black Widow
Level 4
Sneak +1 (40), Explosives +19 (37)
Educated
Level 5
Energy Weapons +5 (23), Lockpick +4 (37), Explosives +3 (40), Science +11 (37)
Comprehension
Level 6
Energy Weapons +17 (40), Unarmed +3 (25), Big Guns +3 (25)
Toughness
Level 7
Unarmed +15 (40), Melee Weapons +8 (22)
Bloody Mess
Ant Might
Bobblehead (Explosives)
Level 8
Speech +7 (15), Melee Weapons +16 (40)
Strong Back
Level 9
Speech +8 (23), Barter +15 (23)
Demolition Expert
Level 10
Repair +23 (63)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Level 11
Repair +23 (96)
Demolition Expert
Level 12
Small Guns +20 (70), Repair +3 (99)
Fast Metabolism
Level 13
Small Guns +21 (91), Medicine +2 (52)
Life Giver
Level 14
Science +10 (60), Medicine +13 (65)
Cyborg
Level 15
Medicine +23 (88)
Silent Running
Level 16
Energy Weapons +12 (72), Medicine +11 (99)
Better Criticals
Level 17
Energy Weapons +19 (91), Explosives +4 (54)
Light Step
Level 18
Explosives +23 (77)
Demolition Expert
Level 19
Sneak +9 (69), Explosives +14 (91)
Action Boy/Girl
Level 20
Sneak +22 (91), Unarmed +1 (51)
Grim Reaper's Sprint
Level 21
Unarmed +19 (70), Melee Weapons +4 (54)
Solar Powered
Level 22
Melee Weapons +23 (77)
Puppies!
Level 23
Science +15 (75), Melee Weapons +8 (85)
Quantum Chemist
Level 24
Unarmed +19 (89), Melee Weapons +4 (89)
Pyromaniac
Level 25
Unarmed +6 (95), Big Guns +17 (67)
Tag! (Big Guns)
Level 26
Big Guns +23 (90)
Robotics Expert
Level 27
Lockpick +18 (68), Big Guns +5 (95)
Paralyzing Palm
Level 28
Lockpick +23 (91)
Party Boy/Girl
Level 29
Science +23 (98)
Ninja
Level 30
Speech +12 (62), Barter +10 (60), Science +1 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Auto Expert
Pitt Fighter
Booster Shot
Superior Defender
Punga Power!
Ghoul Ecology
Xenotech Expert
PRE - "ALMOST PERFECT" SKILL CAPS:
81 Barter
95 Big Guns
91 Energy Weapons
91 Explosives
91 Lock Pick
99 Medicine
89 Melee Weapons
99 Repair
99 Science
91 Small Guns
91 Sneak
81 Speech
95 Unarmed
Minimum Level to assure max point value with skill books, Bobbleheads, Ant Might, Covert Ops, Silent Running, Cyborg and Tag!
23 Barter
25 Big Guns
40 Energy Weapons
40 Explosives
37 Lock Pick
40 Medicine
40 Repair
37 Science
37 Small Guns
40 Sneak
23 Speech
40 Unarmed
The build is largely focused on Gunplay and Grenades, but eventually blooms to allow you full flexibility in all forms of combat. Speech checks are more tedious but all can be passed. Made for Very Hard Mode.
You don't have to start like I did, spending the first few levels hitting the minimum cap. I would encourage you to level up in the order Small Guns, Repair, Medicine, Explosives / Energy Weapons... making sure to hit all necessary caps for perks like Demolition Expert along the way.
It's possible to hit the minimum caps by level 9 if you're careful.
It's your choice. Max health, max crit, or max damage resistance.