Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 6 LK 6
Small Guns, Science, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +4 (36), Science +14 (50)
Intense Training (PE)
Bobblehead (Strength)
Level 3
Lockpick +14 (50), Science +4 (54)
Intense Training (AG)
Covert Ops
Power Armor Training
Auto Expert
Booster Shot
Pitt Fighter
Xenotech Expert
Level 4
Science +18 (75)
Educated
Bobblehead (Intelligence)
Level 5
Lockpick +22 (75)
Comprehension
Ant Sight
Level 6
Science +22 (99)
Bloody Mess
Level 7
Lockpick +21 (98), Science +1 (100)
Toughness
Level 8
Small Guns +13 (50), Lockpick +2 (100), Repair +7 (30)
Commando
Level 9
Small Guns +10 (60), Energy Weapons +12 (31)
Strong Back
Level 10
Energy Weapons +22 (53)
Mysterious Stranger
Level 11
Energy Weapons +7 (60), Medicine +15 (48)
Finesse
Level 12
Repair +22 (52)
Sniper
Level 13
Explosives +22 (41)
Fast Metabolism
Level 14
Small Guns +22 (82)
Lawbringer
Level 15
Small Guns +18 (100), Medicine +4 (52)
Light Step
Level 16
Repair +14 (66), Medicine +8 (60)
Action Boy/Girl
Level 17
Medicine +22 (82)
Better Criticals
Level 18
Repair +22 (88)
Concentrated Fire
Level 19
Repair +4 (92), Medicine +18 (100)
Cyborg
Level 20
Speech +14 (29), Repair +8 (100)
Grim Reaper's Sprint
Level 21
Speech +22 (51)
Adamantium Skeleton
Level 22
Speech +22 (73)
Intense Training (AG)
Level 23
Speech +22 (95)
Intense Training (AG)
Level 24
Speech +5 (100), Explosives +17 (58)
Intense Training (CH)
Level 25
Explosives +22 (80)
Intense Training (EN)
Level 26
Explosives +20 (100), Barter +2 (19)
Nerves of Steel
Level 27
Barter +22 (42)
Intense Training (LK)
Level 28
Barter +22 (64)
Intense Training (LK)
Level 29
Barter +22 (86)
Intense Training (EN)
Level 30
Energy Weapons +8 (84), Barter +14 (100)
Almost Perfect