Level 1
ST 2 PE 8 EN 2 CH 2 IN 9 AG 9 LK 8
Energy Weapons, Small Guns, Repair
Level 2
Small Guns +5 (44), Energy Weapons +7 (44), Repair +7 (46)
Intense Training (ST)
Bobblehead (Intelligence)
Wired Reflexes
Ant Sight
Level 3
Small Guns +6 (50), Energy Weapons +4 (50), Sneak +8 (32), Repair +2 (50)
Intense Training (EN)
Level 4
Small Guns +10 (60), Energy Weapons +10 (60)
Educated
Level 5
Small Guns +11 (71), Energy Weapons +11 (71), Repair +1 (51)
Comprehension
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Explosives)
Level 6
Small Guns +16 (100), Energy Weapons +6 (90), Sneak +1 (46)
Gunslinger
Level 7
Repair +23 (85)
Bloody Mess
Barkskin
Hematophage
Level 8
Repair +15 (100), Medicine +8 (45)
Commando
Level 9
Science +8 (45), Medicine +15 (60)
Scrounger
Level 10
Lockpick +4 (41), Sneak +4 (50), Science +15 (60)
Finesse
Level 11
Sneak +23 (73)
Intense Training (EN)
Level 12
Lockpick +6 (47), Sneak +17 (90)
Sniper
Level 13
Lockpick +3 (50), Sneak +10 (100), Explosives +10 (47)
Toughness
Level 14
Lockpick +15 (65), Explosives +3 (50), Medicine +5 (65)
Cyborg
Level 15
Lockpick +10 (75), Science +3 (63), Medicine +10 (75)
Intense Training (CH)
Level 16
Lockpick +5 (80), Science +13 (76), Medicine +5 (80)
Action Boy/Girl
Level 17
Lockpick +10 (90), Science +3 (79), Medicine +10 (90)
Better Criticals
Level 18
Lockpick +10 (100), Science +3 (82), Medicine +10 (100)
Concentrated Fire
Level 19
Speech +5 (30), Science +18 (100)
Intense Training (EN)
Level 20
Explosives +23 (73)
Grim Reaper's Sprint