Strength
8
 
Perception
10
 
Endurance
7
 
Charisma
3
 
Intelligence
5
 
Agility
6
 
Luck
1
 
Action Points
77
 
Carry Weight
230
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
11
 
Big Guns
17
 
Energy Weapons
23
 
Explosives
23
 
Lockpick
50
 
Medicine
13
 
Melee Weapons
19
 
Repair
55
 
Science
31
 
Small Guns
54
 
Sneak
15
 
Speech
9
 
Unarmed
17
 
Educated
Gun Nut (2)
Swift Learner
Level 1
ST 8 PE 10 EN 7 CH 3 IN 5 AG 6 LK 1
Small Guns, Repair, and Lockpick
Level 2
Repair +15 (43)
Swift Learner
Level 3
Small Guns +4 (39), Lockpick +9 (47), Barter +2 (11)
Gun Nut
Level 4
Small Guns +10 (49), Lockpick +3 (50), Repair +2 (50)
Educated
Level 5
Science +18 (31)
Gun Nut
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