Strength
9
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
8
 
Agility
8
 
Luck
9
 
Action Points
81
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
450
 
Melee Damage
4.5
 
Skill Points
21
 
Barter
75
 
Big Guns
55
 
Energy Weapons
55
 
Explosives
55
 
Lockpick
83
 
Medicine
51
 
Melee Weapons
65
 
Repair
92
 
Science
54
 
Small Guns
78
 
Sneak
90
 
Speech
80
 
Unarmed
50
 
Ant Might
Barkskin
Better Criticals
Commando
Covert Ops
Dream Crusher
Educated
Finesse
Fortune Finder
Hematophage
Intense Training (10)
Power Armor Training
Rad Regeneration
Silent Running
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 5 CH 6 IN 5 AG 7 LK 5
Sneak, Lockpick, Small Guns
Level 2
Lockpick +6 (40), Speech +3 (20), Sneak +6 (40)
Intense Training (PE)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Ant Might
Level 3
Small Guns +6 (40), Repair +8 (25), Melee Weapons +1 (20)
Intense Training (IN)
Bobblehead (Speech)
Bobblehead (Small Guns)
Barkskin
Level 4
Speech +10 (40), Science +3 (20), Medicine +3 (20)
Educated
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Agility)
Power Armor Training
Rad Regeneration
Level 5
Small Guns +8 (60), Sneak +8 (60), Barter +3 (20)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Charisma)
Dream Crusher
Wired Reflexes
Level 6
Lockpick +12 (65), Speech +7 (50)
Toughness
Bobblehead (Repair)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Hematophage
Level 7
Lockpick +10 (75), Sneak +9 (70), Repair +1 (39)
Fortune Finder
Bobblehead (Science)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Level 8
Small Guns +4 (65), Unarmed +2 (20), Speech +10 (60), Repair +1 (40), Science +2 (35), Big Guns +1 (19)
Strong Back
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Level 9
Speech +10 (70), Repair +10 (50)
Commando
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 10
Speech +5 (75), Sneak +5 (75), Repair +10 (60)
Finesse
Level 11
Small Guns +5 (70), Barter +15 (48)
Intense Training (IN)
Level 12
Repair +3 (65), Barter +12 (60), Melee Weapons +5 (38), Big Guns +1 (30)
Silent Running
Level 13
Energy Weapons +2 (34), Explosives +2 (34), Barter +5 (65), Melee Weapons +12 (50)
Intense Training (EN)
Level 14
Energy Weapons +1 (35), Unarmed +3 (37), Repair +10 (75), Explosives +1 (35), Science +3 (40), Big Guns +3 (37)
Intense Training (EN)
Level 15
Energy Weapons +5 (40), Unarmed +3 (40), Explosives +5 (40), Big Guns +3 (40), Medicine +5 (40)
Intense Training (ST)
Level 16
Unarmed +5 (45), Science +4 (44), Melee Weapons +8 (60), Medicine +4 (44)
Better Criticals
Level 17
Energy Weapons +3 (43), Explosives +3 (43), Science +6 (50), Big Guns +3 (43), Medicine +6 (50)
Intense Training (LK)
Level 18
Energy Weapons +7 (51), Explosives +7 (51), Big Guns +7 (51)
Intense Training (LK)
Level 19
Small Guns +1 (72), Energy Weapons +4 (55), Unarmed +4 (50), Explosives +4 (55), Barter +4 (72), Big Guns +4 (55)
Intense Training (CH)
Level 20
Small Guns +3 (75), Lockpick +4 (80), Speech +2 (80), Sneak +4 (90), Repair +1 (92), Barter +3 (75), Melee Weapons +4 (65)
Tag! (Repair)
Covert Ops
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